Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • kandria

    A post-apocalyptic actionRPG. Now on Steam!

  • A recent, notable game made in Lisp is Kandria: https://store.steampowered.com/app/1261430/Kandria/ / https://github.com/Shirakumo/kandria

  • cl-cookbook

    The Common Lisp Cookbook

  • > the problem with Lisp is that it's sorta bundled with Emacs

    What's the problems with Alive, SLT, Slyblime, and Vlime? I mean, I use Emacs, but I was using Emacs before getting into Scheme and CL anyway.

    > Every website that teaches Lisp is in ugly HTML+CSS-only style

    I dunno, I feel like the Community Spec (<https://cl-community-spec.github.io/pages/index.html>) and the Cookbook (<https://lispcookbook.github.io/cl-cookbook/>) are fine.

    > I like the philosophy of (s-exp) but modern lisps have ruined its simplicity for me by introducing additional bracket notations [like this].

    Yes, that additional notation is a terrible blight on the perfection that is S-expressions, I wholeheartedly agree.

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  • lispbuilder

    Lispbuilder provides a range of libraries for developing useful portable Common Lisp applications

  • Likely it will still mostly work today as Common Lisp is quite resilient to bit rot https://github.com/lispbuilder/lispbuilder

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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