ecs
ECS for Unity with full game state automatic rollbacks (by chromealex)
TofuECS
An entity component system framework for C#, Unity. (by njelly)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs
Posts with mentions or reviews of ecs.
We have used some of these posts to build our list of alternatives
and similar projects.
TofuECS
Posts with mentions or reviews of TofuECS.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing ecs and TofuECS you can also consider the following projects:
Svelto.ECS - Svelto ECS C# Entity Component System
ecs - Elastic Common Schema
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Unity3d-Butterfly-example-URP-Port - URP port of Butterfly example
Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity