Top 15 Rt Open-Source Projects
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Mindustry
A sandbox tower defense game
oh the items and blocks is defined in java code, not json. https://github.com/Anuken/Mindustry/tree/master/core/src/mindustry/content
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OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Scout
Get performance insights in less than 4 minutes. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
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enso
Hybrid visual and textual functional programming. (by enso-org)
Project mention: Which languages are good for creating drawings? | reddit.com/r/ProgrammingLanguages | 2021-02-21I recommend to take a look at Enso. It is currently in alpha, but it already allows very cool visualization development (video).
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warzone2100
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
Project mention: Warzone 2100 - Version 4.0.0-beta1 is Available for Testing! | reddit.com/r/linux_gaming | 2021-02-28A patch for this is now available here: https://github.com/Warzone2100/warzone2100/pull/1567
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permafrost-engine
An OpenGL RTS game engine written in C
Project mention: 100k members! To celebrate, what is your favorite piece of C code you have written? | reddit.com/r/C_Programming | 2021-02-03I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
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OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
Project mention: Command and Conquer - Open Source Engine Recreation Project, OpenSAGE is in development! | reddit.com/r/commandandconquer | 2021-02-17 -
Thyme
An open source re-implementation of Generals : Zero Hour written in C++.
Project mention: Command and Conquer - Open Source Engine Recreation Project, OpenSAGE is in development! | reddit.com/r/pcgaming | 2021-02-17If this was posted on the back of the recent news about GTA being reimplemented, this project isn't really the same thing, https://github.com/TheAssemblyArmada/Thyme is more like the recently released GTA reversing project and targets Zero Hour. It's even playable as it hooks into the original game engine to fill in what is missing. OpenSAGE is a new engine in development intended to play the same content as SAGE.
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rts
RTS: request to struct. Generates Go structs from JSON server responses.
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shotcaller
A moddable RTS/MOBA game made with bracket-lib and minigene.
Project mention: Roguelike Tutorial and bracket-lib joins Amethyst | reddit.com/r/rust_gamedev | 2021-02-23We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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finam-export
Python client library to download historical data from finam.ru
Project mention: API for historical data 1hr interval for the past 1 year | reddit.com/r/algotrading | 2021-01-21https://github.com/ffeast/finam-export - you will able download major USA stocks data
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Vanilla-Conquer
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Project mention: Best mods in remasterd for the moment | reddit.com/r/commandandconquer | 2021-02-22Bug fixes from Vanilla Conquer.
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redis-modules-sdk
A Software development kit for easier connection and execution of Redis Modules commands.
Redis Modules (TypeScript)
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Phobos
Ares-compatible C&C Red Alert 2: Yuri's Revenge engine extension (by Phobos-developers)
Project mention: Modern RTS style box selection, coming to YR mods near ya | reddit.com/r/commandandconquer | 2021-02-24This is one of the features I've implemented in a new engine extension for YR called Phobos (for unaware - it provides mods with yet unseen features in YR. You can check the GH repo here) - ability to mark some units as low-priority, which means that like in modern RTS games you won't send your harvies head first into enemy lines. If you want to support us there are also Patreon links on the right of the repo page.
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Queller-AI
Improved AI for Planetary Annihilation
Project mention: So i haven't played the game in years, and was never any good at it. Can i still have good games considering most players now are veterans? | reddit.com/r/planetaryannihilation | 2021-01-28Queller behaves much more like a human and is not as easily beaten by spamming a certain tactic since it reacts to information. This is modulated by the different difficulties please check out https://github.com/Quitch/Queller-AI it also has instructions for installation.
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game
Implementation of DownFlux, a collaborative RTS.
Project mention: Scaling RTS State Mutations via FSMs and Command Decoupling | reddit.com/r/gameenginedevs | 2021-02-08Take a look at the move (entity) visitor immediately before refactoring to use formal FSMs (source).
Index
What are some of the best open-source Rt projects? This list will help you:
Project | Stars | |
---|---|---|
1 | Mindustry | 9,338 |
2 | OpenRA | 9,004 |
3 | enso | 3,868 |
4 | warzone2100 | 1,568 |
5 | permafrost-engine | 851 |
6 | OpenSAGE | 718 |
7 | Thyme | 314 |
8 | rts | 206 |
9 | shotcaller | 109 |
10 | finam-export | 61 |
11 | Vanilla-Conquer | 56 |
12 | redis-modules-sdk | 29 |
13 | Phobos | 21 |
14 | Queller-AI | 7 |
15 | game | 1 |