chipStar VS rust-gpu

Compare chipStar vs rust-gpu and see what are their differences.

chipStar

chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs. (by CHIP-SPV)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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chipStar rust-gpu
4 82
147 6,985
4.8% 1.3%
9.7 7.7
7 days ago 15 days ago
C++ Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

chipStar

Posts with mentions or reviews of chipStar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-12.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing chipStar and rust-gpu you can also consider the following projects:

FluidX3D - The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.

llama.cpp - LLM inference in C/C++

OpenCL-Wrapper - OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.

wgpu - A cross-platform, safe, pure-Rust graphics API.

Cgml - GPU-targeted vendor-agnostic AI library for Windows, and Mistral model implementation.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

hipDNN - A thin wrapper around miOpen and cuDNN

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

llvm - Intel staging area for llvm.org contribution. Home for Intel LLVM-based projects.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

compute-shader-101 - Sample code for compute shader 101 training