chessIO
Fast haskell chess move generator library and console UCI frontend (by mlang)
Allure
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
chessIO | Allure | |
---|---|---|
1 | 8 | |
31 | 210 | |
- | 0.5% | |
1.6 | 3.6 | |
11 months ago | 6 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | GNU Affero General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chessIO
Posts with mentions or reviews of chessIO.
We have used some of these posts to build our list of alternatives
and similar projects.
-
The Stack Monoid, Revisited
Monoids are cool. It took me a long time to actually discover monoids during coding. It finally clicked when I realized the QuadBitboard I wrote for a chess move generator is actually a monoid. Empty board is the neutral element, and xor of all 4 bitboards is the operation.
https://github.com/mlang/chessIO/blob/master/src/Game/Chess/...
Allure
Posts with mentions or reviews of Allure.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
- i have done this for a while, suggest roguelikes for the collection! new, niche, old, unkown, everything is accepted! i decided to have two images for my collection because the last time was a little bit confusing
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
-
Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
-
Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
-
Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
What are some alternatives?
When comparing chessIO and Allure you can also consider the following projects:
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
breakout - Breakout
Nomyx - The Nomyx game
tateti-tateti - Meta tic-tac-toe ncurses game.
haskmon - A Haskell wrapper for Pokeapi.co
YACPong
falling-turnip - falling sand game with regular parallel arrays.
reflex-sdl2 - A minimal host for sdl2 based reflex apps.
HGE2D - 2D game engine written in Haskell