cereal
A C++11 library for serialization (by USCiLab)
Bitsery
Your binary serialization library (by fraillt)
cereal | Bitsery | |
---|---|---|
13 | 8 | |
3,996 | 989 | |
0.7% | - | |
1.3 | 4.0 | |
2 months ago | 3 months ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cereal
Posts with mentions or reviews of cereal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-19.
- Ser20, a C++20 fork of cereal
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Added reflection to C++ just to make my game work.
I'd stick with cereal for serialization
- Cereal Pack - a C++ schema serialization library
- Is there any good binary serializer & deserializer for C / C++?
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Pataro II: Pataro Harder
Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
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Hacktoberfest 5
I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
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Hacktoberfest 4
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
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Hacktoberfest 3
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
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Binary serialization library for at least C++17?
This is the simplest serialization library I saw. You only need to add one method to your class and you can stream it to desired archive. It supports binary as well as json, XML and others. https://github.com/USCiLab/cereal
- Google Protobuf vs JSON vs [insert candidate here]
Bitsery
Posts with mentions or reviews of Bitsery.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-25.
- What are some ways I can serialize objects?
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Introducing ByteStream, a super intuitive, safe, reliable and easy to use utility for binary serialisation and deserialization of complex and deeply nested C++ objects. Looking forward to feedback and comments.
Thanks for sharing https://github.com/fraillt/bitsery it seems more powerful but require quite a boilerplate code for even very simple composite stuff. With ByteStream you can totally forget about deep you are in the data-structure hierarchy.
- Is there any good binary serializer & deserializer for C / C++?
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Binary serialization library for at least C++17?
Bitsery is the closest I've seen to it, but you have to use extensions (which i can't yet figure out the API for) to make it achieve byte for byte compatbility
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Google Protobuf vs JSON vs [insert candidate here]
If size and performance matter, then take a look at bitsery. * it might be 9x+ faster than cereal and 18x faster than protobuf. * size-wise, you might save 20-30% by default * on top of that you additional might opt-in into: * bit-level serialization control (e.g. if your values are in the range 1000-2000 it will take you 10bits, or use VLE) * backward-forward compatibility support * pointer support, including raw pointers with the ability to provide custom allocator. * and powerful extensions system, which allows you to further customize things in any way you want it :)
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easy Serialization library for C++?
About on par with nlohmann is a binary serialization lib called Bitsery. It's easy to use, and will be a lot more performant than json. The downside is that the serialized data won't be human readable.
What are some alternatives?
When comparing cereal and Bitsery you can also consider the following projects:
Protobuf - Protocol Buffers - Google's data interchange format
Boost.Serialization - Boost.org serialization module
smf - Fastest RPC in the west
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
json - JSON for Modern C++
cista - Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.