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pataro
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
In the meantime I picked up work on Cockatrice again, which is a platform for playing tabletop card games online. They have a really robust community on discord and gitter which was a great asset in figuring out building the program. I had to get Qt and NSIS, the other tools like CMake, git and Vcpkg I had already from other open source endeavours.
After some messing around with command prompt to figure out the right arguments I had the vcpkg dependencies installed, and set up the path to Qt in the CMakeCache. Finally, I had the project built and ready to work on. At that point I went back to look at the issue, Issue #4332 and realized I didn't really even have to build the program. The issue was one with the wording of an error message being confusing, and I was able to fix it just by changing that message.