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electionguard-cpp
A C++ implementation of ElectionGuard specification focused on encryption components.
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pataro
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
The first I worked on was ElectionGuard, which is an SDK that performs ballot encryption and verification functions for digital elections. I've been trying to build it for a few days now but had been unsuccessful so far. I started by installing GNU Make, Chocolatey, and MSYS2. I went through a lot of trial and error with CMake, including erroneously thinking my build worked when I searched for a .sln and found an included one that ended up being in C#. I eventually got Ninja as well which was listed as a requirement somewhere, and with all the tools in place I gave it another shot.
The first I worked on was ElectionGuard, which is an SDK that performs ballot encryption and verification functions for digital elections. I've been trying to build it for a few days now but had been unsuccessful so far. I started by installing GNU Make, Chocolatey, and MSYS2. I went through a lot of trial and error with CMake, including erroneously thinking my build worked when I searched for a .sln and found an included one that ended up being in C#. I eventually got Ninja as well which was listed as a requirement somewhere, and with all the tools in place I gave it another shot.
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
Lastly, my Cockatrice pull request got approved and merged, so that felt pretty good (even though it was just a small edit). Hoping that's not the last PR I get approved for this assignment.