celix
sol2
celix | sol2 | |
---|---|---|
3 | 20 | |
150 | 3,956 | |
0.7% | - | |
9.8 | 3.5 | |
9 days ago | 16 days ago | |
C | C++ | |
Apache License 2.0 | MIT License |
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celix
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Hot Reload System
https://celix.apache.org/ - is a native implementation of the OSGi framework that solves a lot of the dependency lifecycle issues involved in dynamic architecture.
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Ichor v0.1.0: dependency injection now with co_await
Ichor is more comparable to something like CppMicroservices, Celix or Java Spring. Obviously Java has a heads up here with its annotations, which C++ does not have. All of these frameworks share the same "overengineering" feeling that make it less appealing to smaller projects.
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Enabling C/C++ compilation in an application.
1) use dlopen/LoadLibrary and create your own API to get starting/stopping points in dynamic libraries. See celix which uses this option.
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
What are some alternatives?
guacamole-server - Mirror of Apache Guacamole Server
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
CppMicroServices - An OSGi-like C++ dynamic module system and service registry
ChaiScript - Embedded Scripting Language Designed for C++
pybind11 - Seamless operability between C++11 and Python
Ichor - C++20 Microservice Bootstrapping Framework
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
cppast - Library to parse and work with the C++ AST
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
sagan - The spring.io site and reference application
V8 - The official mirror of the V8 Git repository