cc65
z88dk
cc65 | z88dk | |
---|---|---|
24 | 6 | |
2,204 | 860 | |
1.2% | 4.0% | |
9.6 | 9.9 | |
19 days ago | 4 days ago | |
C | Assembly | |
zlib License | GNU General Public License v3.0 or later |
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cc65
- C Compiler Assembler and Runtime for C64
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C Is Not a Low-level Language – Your computer is not a fast PDP-11
True. The code generated by https://cc65.github.io/ is pretty decent but there are a few places where hand-rolled assembler will perform much better when you need it. Although I've made things for 6502-based systems in C with this handy compiler (thanks cc65 contributors!).
Is there something intrinsic to how C handles addressing that makes segmented architectures more painful than they ought to be? Or maybe is there a language where segmented addressing is easier?
I hadn't really thought about it in a while. :)
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Best practice to store context for a C compiler
cc65
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How did people learn to make games in the 80s
There's tools like cc65 that let you write C code for the NES.
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i need some serious help learing the VICE emulator for c64.
You can use any text editor for coding and the tutorial uses cc65 for compiling assembly to machine code.
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Has anyone used LLVM/Clang to create modern NES games?
You can use cc65 https://cc65.github.io/ but because you are compiling it in a limit hardware the cc65 has its rules and recommendations to follow in order to get the most optimal binaries, and more specifically I read this when I made the "Pong" game for NES as a practice long time ago https://nesdoug.com/ , I hope it helps, happy coding!
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My custom single board computer, 65c02-based with multitasking support
What assembler/tools did you use anyways? Personally I'd recommend ca65 from the cc65 C compiler utility. It's very powerful, open source, and kept updated (unlike a lot of ancient 6502 tools, like WDC's)
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A Graphical OS for the Atari 8-bit
It really is a cool project. https://github.com/cc65/cc65
It provides some template configuration files describing different memory layouts. And provides common libraries for input/output.
There's also a LLVM fork for MOS: https://github.com/llvm-mos/llvm-mos
They've got some interesting hacks with ZeroPage memory and register allocation: https://llvm-mos.org/wiki/Code_generation_overview
Interesting if you geek out on that kind of research.
- cc65 - a freeware C compiler for 6502 based systems
- Action
z88dk
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Best practice to store context for a C compiler
z88dk
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Compiler Roms?
And z88dk home page: https://github.com/z88dk/z88dk
- Z88dk v2.2 Release
- transferring code to a ti-84
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8080 or Z80 compilers
z88dk or sdcc come to mind. I've only done things with z88dk though because it was easier to setup for the msx platform. sdcc has more optimization but i think these days you can use it under z88dk also. Good luck, this is fun! :)
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Z80 (Z180 & Z80N) 32-Bit and 16-Bit IEEE floating point libraries in the Z88DK
The 32-bit library. https://github.com/z88dk/z88dk/blob/master/libsrc/_DEVELOPMENT/math/float/math32/readme.md
What are some alternatives?
llvm-mos - Port of LLVM to the MOS 6502 and related processors
devkitSMS - development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)
6502 - DB6502: 65C02 based computer inspired by BE6502
sjasmplus - Command-line cross-compiler of assembly language for Z80 CPU.
cc65-tools - Docker image for CC65 and tools
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
wcc - wo4mei3's c compiler written in ocaml
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
fdraw - Fast Apple II hi-res graphics
llvm-I8080 - LLVM Compiler Backend for Intel 8080 and LC-2200
py65 - Emulate 6502-based microcomputer systems in Python
printf - Tiny, fast, non-dependent and fully loaded printf implementation for embedded systems. Extensive test suite passing.