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Cc65 Alternatives
Similar projects and alternatives to cc65
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website
The Haiku website. (Pull requests are accepted; please file issues at https://dev.haiku-os.org). (by haiku)
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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z88dk
The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
cc65 reviews and mentions
- C Compiler Assembler and Runtime for C64
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C Is Not a Low-level Language – Your computer is not a fast PDP-11
True. The code generated by https://cc65.github.io/ is pretty decent but there are a few places where hand-rolled assembler will perform much better when you need it. Although I've made things for 6502-based systems in C with this handy compiler (thanks cc65 contributors!).
Is there something intrinsic to how C handles addressing that makes segmented architectures more painful than they ought to be? Or maybe is there a language where segmented addressing is easier?
I hadn't really thought about it in a while. :)
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Best practice to store context for a C compiler
cc65
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How did people learn to make games in the 80s
There's tools like cc65 that let you write C code for the NES.
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i need some serious help learing the VICE emulator for c64.
You can use any text editor for coding and the tutorial uses cc65 for compiling assembly to machine code.
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Has anyone used LLVM/Clang to create modern NES games?
You can use cc65 https://cc65.github.io/ but because you are compiling it in a limit hardware the cc65 has its rules and recommendations to follow in order to get the most optimal binaries, and more specifically I read this when I made the "Pong" game for NES as a practice long time ago https://nesdoug.com/ , I hope it helps, happy coding!
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My custom single board computer, 65c02-based with multitasking support
What assembler/tools did you use anyways? Personally I'd recommend ca65 from the cc65 C compiler utility. It's very powerful, open source, and kept updated (unlike a lot of ancient 6502 tools, like WDC's)
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A Graphical OS for the Atari 8-bit
It really is a cool project. https://github.com/cc65/cc65
It provides some template configuration files describing different memory layouts. And provides common libraries for input/output.
There's also a LLVM fork for MOS: https://github.com/llvm-mos/llvm-mos
They've got some interesting hacks with ZeroPage memory and register allocation: https://llvm-mos.org/wiki/Code_generation_overview
Interesting if you geek out on that kind of research.
- cc65 - a freeware C compiler for 6502 based systems
- Action
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A note from our sponsor - WorkOS
workos.com | 29 Apr 2024
Stats
cc65/cc65 is an open source project licensed under zlib License which is an OSI approved license.
The primary programming language of cc65 is C.
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