cargo-msrv
wgpu
cargo-msrv | wgpu | |
---|---|---|
11 | 197 | |
752 | 11,061 | |
- | 3.2% | |
9.1 | 9.9 | |
8 days ago | about 17 hours ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-msrv
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Introducing cargo-ft: a cargo extension for specifying supported targets for a crate
What this tool say? https://github.com/foresterre/cargo-msrv
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What’s everyone working on this week (19/2023)?
I'm working on cargo-marv.
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What's your crate's Minimum Supported Rust Version?
Before getting overcome by despair, have a look at cargo-msrv -- this little gem of a tool figures it all out for you!
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What's everyone working on this week (31/2022)?
I'll be adding a 'minimal' output format to cargo-msrv for use in scripts. I'll also be updating the book, and inch closer towards releasing v0.16.
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Rust for the Kernel Could Possibly Be Merged for Linux 5.20
First commit 2 months ago, started with edition 2021. https://hg.sr.ht/~cyplo/legdur/browse/Cargo.toml?rev=ca11815...
Have you tried compiling something less than bleeding edge, with a year old compiler, or are you picking projects specifically to "showcase" the supposed failings of the Rust compiler?
Many libraries in the ecosystem have a MSRV (minimum support rust version) guarantee, with compile-time shims to enable newer features if a more recent version is detected.
You can pin your dependencies to those versions (and if they don't have an explicit MSRV, just pin it to a version by date or by running https://github.com/foresterre/cargo-msrv on the project to find the effective MSRV).
You can cargo install specific versions of a binary crate, and if they move to the 2021 edition, or use a recently stabilized standard library function or w/e, you can simply choose to install a specific version, that would work with your distro's rustc/cargo.
I'm not even talking about the completely valid, but last resort strategy of many non-bleeding edge distro package maintainers, of simply creating a .patch file and applying it. In legdur's case, --- edition = "2021" +++ edition = "2018" on Cargo.toml would probably do the trick. For libraries/binaries you control, you can use https://doc.rust-lang.org/cargo/reference/overriding-depende... and https://github.com/itmettkeDE/cargo-patch.
Giving up after the first minor roadblock and crying bloody murder is intellectually lazy.
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[Gitoxide in January]: full multi-index support in object database and complete git-index reading
Looks helpful though it doesn't seem to address when you don't have a Cargo.lock. I've created an issue for this.
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What’s everyone working on this week (8/2022)?
I'll be switching over the CLI of cargo-msrv, from Clap's builder methods to the attribute macro. I hope this will simplify the configuration, as my Config and ConfigBuilder structs (which were build from Clap's ArgMatches) was growing fast, and becoming slightly unorganized. With the attribute macro, the config will be constructed directly by code generated by the macro. The mostly saves one intermediate step, and a lot of boilerplate.
- cargo-msrv v0.14.0 release
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Announcing `cargo supply-chain`: Know whom you trust
Some combination of cargo-outdated and cargo-msrv could probably do this in a slightly more manual fashion.
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
toml-bombadil - A dotfile manager with templating
vulkano - Safe and rich Rust wrapper around the Vulkan API
crates.io-index - Registry index for crates.io
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
cargo-crev - A cryptographically verifiable code review system for the cargo (Rust) package manager.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
rust_lisp - A Rust-embeddable Lisp, with support for interop with native Rust functions
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
cargo-llvm-cov - Cargo subcommand to easily use LLVM source-based code coverage (-C instrument-coverage).
bevy - A refreshingly simple data-driven game engine built in Rust
competitive-programming-rs - Algorithm Snippets for Competitive Programming in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.