cargo-leptos VS arewegameyet

Compare cargo-leptos vs arewegameyet and see what are their differences.

arewegameyet

The repository for https://arewegameyet.rs (by rust-gamedev)
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cargo-leptos arewegameyet
4 99
316 673
6.0% 0.3%
8.8 7.1
about 17 hours ago 6 days ago
Rust SCSS
MIT License Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cargo-leptos

Posts with mentions or reviews of cargo-leptos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-19.
  • I Improved My Rust Compile Times by 75%
    2 projects | news.ycombinator.com | 19 Mar 2024
    > separate-front-target-dir = true

    This is now enabled unconditionally and the Cargo.toml option is deprecated since cargo-leptos 0.2.3, it is going to be removed in 0.3

    https://github.com/leptos-rs/cargo-leptos/pull/216

    https://github.com/leptos-rs/cargo-leptos/issues/217

    https://github.com/leptos-rs/cargo-leptos/commit/b0c19a87cff...

  • Hey Rustaceans! Got a question? Ask here (16/2023)!
    15 projects | /r/rust | 17 Apr 2023
    Leptos is a SolidJS-like framework with excellent performance. It has a great server-side story as well with server-side rendering & client-side hydration as well as what they call "server functions"; essentially define a function server-side and it can be called client-side without having to deal with http and API design. Also great tooling story with cargo-leptos, leptosfmt (as well as leptos-language-server)
  • What are some stuff that Rust isn't good at?
    14 projects | /r/rust | 16 Apr 2023
    Leptos got it working a couple weeks ago as well: https://github.com/leptos-rs/cargo-leptos
  • Yew | What’s been your experience?
    10 projects | /r/rust | 4 Apr 2023
    Future opportunities - This one's tougher to speak to since leptos is new on the block. I think it's worth exploring leptos (or sycamore?) just to learn about fine-grained reactivity, and comparing how it works compared to a traditional react model. But to me the ecosystem around leptos is promising, with tools like cargo-letpos, leptosfmt, and more, it seems the community is stepping up to help fill some gaps.

arewegameyet

Posts with mentions or reviews of arewegameyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.
  • Is rust suitable for multiplayer games?
    1 project | /r/gamedev | 10 Dec 2023
    arewegameyet
  • Someday, maybe, we will be game. I hope.
    1 project | /r/rust_gamedev | 21 Aug 2023
    "While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
  • Egregoria is a city simulation with high granularity
    6 projects | news.ycombinator.com | 22 Jul 2023
    I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".

    All the blocks are there and the language is really well suited to games.

    On top of my head:

    The pros:

    - The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.

    - The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.

    - Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.

    - I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.

    - The Rust community is very helpful, you can often talk directly to crate maintainers

    The cons:

    - Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.

    - The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak

    - Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/

    Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.

  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
  • Struggling to find practical uses for Rust
    2 projects | /r/rust | 26 May 2023
    For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
  • Latest Zen Kernel......
    5 projects | /r/linuxmemes | 26 May 2023
    Are we game yet? "Almost. We have the blocks, bring your own glue"
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
  • What are some stuff that Rust isn't good at?
    14 projects | /r/rust | 16 Apr 2023
    I also know of https://arewegameyet.rs/
  • Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
    4 projects | /r/gamedev | 10 Apr 2023
    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023
    They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)

What are some alternatives?

When comparing cargo-leptos and arewegameyet you can also consider the following projects:

leptos - Build fast web applications with Rust.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

IRust - Cross Platform Rust Repl

rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka

rusty-css - a solution to create and export css styles in a familiar way, but without leaving the rust syntax. You can access and manipulate every value you define on an individual basis.

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

rfcs - RFCs for changes to Rust

detonator - 2D game engine and editor 💥💣

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community