burn
wgpu
burn | wgpu | |
---|---|---|
34 | 197 | |
4,845 | 10,995 | |
- | 3.2% | |
8.9 | 9.9 | |
6 months ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
burn
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Burn 0.10.0 Released 🔥 (Deep Learning Framework)
Release Note: https://github.com/burn-rs/burn/releases/tag/v0.10.0
- Deep Learning Framework in Rust: Burn 0.10.0 Released
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Why Rust Is the Optimal Choice for Deep Learning, and How to Start Your Journey with the Burn Deep Learning Framework
The comprehensive, open-source deep learning framework in Rust, Burn, has recently undergone significant advancements in its latest release, highlighted by the addition of The Burn Book 🔥. There has never been a better moment to embark on your deep learning journey with Rust, as this book will guide you through your initial project, providing extensive explanations and links to relevant resources.
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Candle: Torch Replacement in Rust
Burn (deep learning framework in rust) has WGPU backend (WebGPU) already. Check it out https://github.com/burn-rs/burn. It was released recently.
- Burn – A Flexible and Comprehensive Deep Learning Framework in Rust
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Announcing Burn-Wgpu: New Deep Learning Cross-Platform GPU Backend
For more details about the latest release see the release notes: https://github.com/burn-rs/burn/releases/tag/v0.8.0.
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Are there any ML crates that would compile to WASM?
Tract is the most well known ML crate in Rust, which I believe can compile to WASM - https://github.com/sonos/tract/. Burn may also be useful - https://github.com/burn-rs/burn.
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Any working wgpu compute example that would run in a browser?
We, the burn team, are working on the wgpu backend (WebGPU) for Burn deep learning framework. You can check out the current state: https://github.com/burn-rs/burn/tree/main/burn-wgpu
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I’ve fallen in love with rust so now what?
Here is the project: https://github.com/burn-rs/burn
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Is anyone doing Machine Learning in Rust?
Disclaimer, I'm the main author of Burn https://burn-rs.github.io.
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
candle - Minimalist ML framework for Rust
vulkano - Safe and rich Rust wrapper around the Vulkan API
dfdx - Deep learning in Rust, with shape checked tensors and neural networks
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
tch-rs - Rust bindings for the C++ api of PyTorch.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
Graphite - 2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference [Moved to: https://github.com/sonos/tract]
bevy - A refreshingly simple data-driven game engine built in Rust
L2 - l2 is a fast, Pytorch-style Tensor+Autograd library written in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.