burn VS wgpu

Compare burn vs wgpu and see what are their differences.

burn

Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn] (by burn-rs)
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burn wgpu
34 194
4,845 10,846
- 4.1%
8.9 9.9
5 months ago 5 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

burn

Posts with mentions or reviews of burn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-08.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing burn and wgpu you can also consider the following projects:

candle - Minimalist ML framework for Rust

vulkano - Safe and rich Rust wrapper around the Vulkan API

dfdx - Deep learning in Rust, with shape checked tensors and neural networks

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

tch-rs - Rust bindings for the C++ api of PyTorch.

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

Graphite - 2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

L2 - l2 is a fast, Pytorch-style Tensor+Autograd library written in Rust

bevy - A refreshingly simple data-driven game engine built in Rust

tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference [Moved to: https://github.com/sonos/tract]

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.