Socket.io
bullet-mania | Socket.io | |
---|---|---|
14 | 827 | |
16 | 60,246 | |
- | 0.5% | |
5.2 | 7.9 | |
6 days ago | 6 days ago | |
TypeScript | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bullet-mania
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Launching Change Logs: April 2023
Bullet Mania, a demo game to showcase building scalable multiplayer games with Hathora We know that building multiplayer games can feel nearly impossible for indie game developers. Bullet Mania showcases how simple it can be to build scalable, production-ready games with Hathora. Bullet Mania is completely open source and is able to scale to thousands of matches just by deploying on Hathora Cloud and integrating with Hathora’s SDK. It utilizes our new Lobby Service APIs to make integration even more streamlined. Check out our step-by-step guide to get started: Bullet Mania.
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Communicate between Unity Project and Website
If latency is a concern, you probably need a backend that can handle websocket connections as well as UDP connections from Unity clients (possible I am misunderstanding your game's setup). A game-focused hosting solution like Hathora would be a good fit here because you will be able to minimize latency and get access to APIs that are made for game developers. Here's an open-source tutorial game that shows a multiplayer web game running on Hathora (disclosure: I am a founding engineer at Hathora). We also have a Unity plugin launching later this week, I can notify you when I launches if you have interest.
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What do you guys think of https://gamedevacademy.org/ for learning?
If you happen to prefer looking through a fully functional game with a working lobby system, you can check out this tutorial game I worked on: https://github.com/hathora/bullet-mania
- Scalable Multiplayer Game Example - Bullet Mania (open-source w/ docs)
- Show HN: Building an infinitely scalable multiplayer game
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Need pointers to build cloud like server architecture multiplayer without matchmaking
I listed those in order of player base size requirements. If your player base is small or new, then private matches are the best place to start. I recently launched a demo game that is aimed to help indies build this functionality
- Bullet Mania - a topdown multiplayer game I made to help teach others make multiplayer game
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New user, trying to learn
If you want to build multiplayer games, here's a fully open-source game with a step-by-step guide that I worked on: https://bullet-mania.netlify.app/
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is it easier to make a downloadable multiplayer game or an html multiplayer game?
I am currently working on a tool to help make it even easier for indies to make multiplayer games. Just launched a fully open-source web game tutorial, and I am working on a Godot tutorial next. I can update you when that tutorial is ready!
Socket.io
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Create a Chat with Laravel and Socket.io
Previously we created a chat with pusher. but this time we are going to do it with Socket.io. Socket.io is a NodeJS library. With it we can create our own servers. This is cheaper than using pusher server and we have more control on the code.
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Building a GitHub activity feed with Node.js and Socket.io
The first is the script tag in the head of our HTML document that loads the Socket.IO client library. This script tag includes the Socket.IO client library that will communicate with our socket.io server from the code above.
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Mastering Microservices: A Hands-On Tutorial with Node.js, RabbitMQ, Nginx, and Docker
Before diving into this tutorial, if you find microservices mysterious, check out my previous article for a detailed explanation. In this hands-on tutorial, we'll build a real-time chat server using Node.js, Socket.io, RabbitMQ, and Docker. Get ready for a practical journey into the world of microservices! Let's begin.
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Node.js Roadmap: Mastering the Essentials
Socket.io Docs
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WebSockets Unlocked: Mastering the Art of Real-Time Communication
Now we will be implementing socket logic using socket.io for building websockets. This library provides an abstraction layer on top of WebSockets, simplifying the process of creating real-time applications. For better maintainability, it is recommended to create a separate file for socket calls. To do this, navigate to the src folder, create a folder named services, and inside it, create a file named socket.ts under the services folder.
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Socket io not working on deployed version
Hi I made a chat app using socket.io it worked fine locally but when i deployed the app on render.com socket is not working properly i have to refresh the page to see new messages please help...
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Hi guys, just wanted to share that I tried to create a better omegle alternative. Open to any feedback!
Nextjs + socket.io.. Planning to use webrtc for video calls later
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Onde estou errando? ( Dias sem progresso )
Implementação em Node usando Socket.io
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Does the MERN app with socket.io work correctly in the Google app engine?
I am using socket.io for real-time notification service. Previously my frontend part was deployed in Netlify and here the notification was not working properly as Netlify follows serverless architecture.
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Is it possible to run discord bots on Dreamhost?
yes. Im running on DreamCompute currently. Discord.js and socket.io within same app. A dedicated server works too, but pricier.
What are some alternatives?
hathora-cloud-sdks - SDKs for interacting with the Hathora Cloud API
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
examples - Phaser 3 Examples
SocketCluster - Highly scalable realtime pub/sub and RPC framework
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
builder - Multiplayer game framework
peerjs - Simple peer-to-peer with WebRTC.
cli
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
curriculum - The open curriculum for learning web development
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications