curriculum
bullet-mania | curriculum | |
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14 | 1,836 | |
16 | 8,859 | |
- | 2.1% | |
5.2 | 10.0 | |
6 days ago | about 24 hours ago | |
TypeScript | JavaScript | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bullet-mania
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Launching Change Logs: April 2023
Bullet Mania, a demo game to showcase building scalable multiplayer games with Hathora We know that building multiplayer games can feel nearly impossible for indie game developers. Bullet Mania showcases how simple it can be to build scalable, production-ready games with Hathora. Bullet Mania is completely open source and is able to scale to thousands of matches just by deploying on Hathora Cloud and integrating with Hathora’s SDK. It utilizes our new Lobby Service APIs to make integration even more streamlined. Check out our step-by-step guide to get started: Bullet Mania.
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Communicate between Unity Project and Website
If latency is a concern, you probably need a backend that can handle websocket connections as well as UDP connections from Unity clients (possible I am misunderstanding your game's setup). A game-focused hosting solution like Hathora would be a good fit here because you will be able to minimize latency and get access to APIs that are made for game developers. Here's an open-source tutorial game that shows a multiplayer web game running on Hathora (disclosure: I am a founding engineer at Hathora). We also have a Unity plugin launching later this week, I can notify you when I launches if you have interest.
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What do you guys think of https://gamedevacademy.org/ for learning?
If you happen to prefer looking through a fully functional game with a working lobby system, you can check out this tutorial game I worked on: https://github.com/hathora/bullet-mania
- Scalable Multiplayer Game Example - Bullet Mania (open-source w/ docs)
- Show HN: Building an infinitely scalable multiplayer game
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Need pointers to build cloud like server architecture multiplayer without matchmaking
I listed those in order of player base size requirements. If your player base is small or new, then private matches are the best place to start. I recently launched a demo game that is aimed to help indies build this functionality
- Bullet Mania - a topdown multiplayer game I made to help teach others make multiplayer game
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New user, trying to learn
If you want to build multiplayer games, here's a fully open-source game with a step-by-step guide that I worked on: https://bullet-mania.netlify.app/
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is it easier to make a downloadable multiplayer game or an html multiplayer game?
I am currently working on a tool to help make it even easier for indies to make multiplayer games. Just launched a fully open-source web game tutorial, and I am working on a Godot tutorial next. I can update you when that tutorial is ready!
curriculum
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Starting a Side Hustle/Side Project in 2024.
The landing page was built using HTML/CSS and some Javascript. How have I been learning this? A mix of AI (Claude, ChatGPT) and learning how to create a site by going through the foundational section of The Odin Project. I will also continue to go through this course and the React portion.
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Confidently Incorrect - Navigating Battleships
There were frustrations and compromises and victories, but little by little I can see my progress, and I still enjoy the act of overcoming these new challenges and learning more and more. Each day is another little lesson. I look forward to continuing with The Odin Project and the next challenges, but in the meantime I must return to looking for my alternance (apprenticeship) and maybe a small personal project before launching into the next part of the curriculum.
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Seeking Guidance on the Path to Web Development: My Journey So Far and Next Steps
The Odin Project: With its hands-on approach, The Odin Project guids through everything from basic HTML and CSS to full-stack development.
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Free Resources Every Web Developer Should Know About
The Odin Project (https://www.theodinproject.com/)
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🔥 Top 10 Best Websites to Learn Coding for Free! 💻
The Odin Project The Odin Project offers a full-stack curriculum for aspiring web developers. With its project-based approach, you'll gain practical experience while learning HTML, CSS, JavaScript, and more.
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100+ FREE Resources Every Web Developer Must Try
TheOdinProject
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A list of SaaS, PaaS and IaaS offerings that have free tiers of interest to devops and infradev
The Odin Project - Free, open-source platform with a curriculum focused on JavaScript and Ruby for web development.
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Ask HN: Would doing a coding bootcamp be a horrible idea?
I'll throw in a vote for teaching yourself or using free resources and communities. Even if you go down the bootcamp route it is going to take a lot of self motivation and work outside of the bootcamp / afterwards in order to become job ready. Or at least do this to start with to make sure you like it.
I did this myself a few years years ago over lockdown. I had a lot of down time and worked on teaching myself web development full time 5 days a week for about a year. I was then able to land a job at a FAANG company through an apprenticeship scheme that they offer in the UK (I'm not sure if these kinds of schemes are available in the US) where I stayed for a year and a half and I am now working for a startup in a position I found through connections I made at my previous job. At the time I did have other offers for non-apprenticeship roles at other companies so don't let the absence of apprenticeships put you off if they aren't on offer in the US. The job market was definitely better when I was applying for my first job so the process might be more drawn out now. The main resource I used for self teaching was The Odin Project (https://www.theodinproject.com/). I also did a batch at The Recurse Center (https://www.recurse.com/) which was a great experience in general, especially for getting some hands on time working on projects with other people. I would say be curious, reach out to people who are working on things you find interesting to ask them for a chat and just persevere with the applications as you will definitely get a lot of rejections.
One more thing (might be UK specific as well) but I would check to see if there are any government funded bootcamps you might be able to get a place on. I know multiple people in the UK who got the job center to pay for them to do a bootcamp while they were on universal credit and now work in the industry.
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Confidently Incorrect - Revisiting previous projects.
So I have been learning how to code and broadly development since 2020, during the Covid-19 lockdowns, beginning with the classic triple threat of HTML/CSS/JavaScript, adding into the mix a dash of Python and since returning to live in France 2022 have committed to The Odin Project web-development program and happily began my full time formal learning with Ada Tech School in 2023. Now the search for my 12-month-long apprenticeship (Alternance, en français) begins, as well as continuing my self-study and side-projects.
- The Odin Project – Full stack web development curriculum
What are some alternatives?
hathora-cloud-sdks - SDKs for interacting with the Hathora Cloud API
developer-roadmap - Interactive roadmaps, guides and other educational content to help developers grow in their careers.
examples - Phaser 3 Examples
Rack - The virtual Eurorack studio
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
computer-science - :mortar_board: Path to a free self-taught education in Computer Science!
builder - Multiplayer game framework
CS50x-2021 - 🎓 HarvardX: CS50 Introduction to Computer Science (CS50x)
cli
LeetCode - This is my LeetCode solutions for all 2000+ problems, mainly written in C++ or Python.
widdershins - OpenAPI / Swagger, AsyncAPI & Semoasa definitions to (re)Slate compatible markdown
PSWriteHTML - PSWriteHTML is PowerShell Module to generate beautiful HTML reports, pages, emails without any knowledge of HTML, CSS or JavaScript. To get started basics PowerShell knowledge is required.