cli
By hathora
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bullet-mania | cli | |
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14 | 1 | |
16 | 7 | |
- | - | |
5.2 | 7.6 | |
5 days ago | 20 days ago | |
TypeScript | TypeScript | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bullet-mania
Posts with mentions or reviews of bullet-mania.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-06.
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Launching Change Logs: April 2023
Bullet Mania, a demo game to showcase building scalable multiplayer games with Hathora We know that building multiplayer games can feel nearly impossible for indie game developers. Bullet Mania showcases how simple it can be to build scalable, production-ready games with Hathora. Bullet Mania is completely open source and is able to scale to thousands of matches just by deploying on Hathora Cloud and integrating with Hathora’s SDK. It utilizes our new Lobby Service APIs to make integration even more streamlined. Check out our step-by-step guide to get started: Bullet Mania.
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Communicate between Unity Project and Website
If latency is a concern, you probably need a backend that can handle websocket connections as well as UDP connections from Unity clients (possible I am misunderstanding your game's setup). A game-focused hosting solution like Hathora would be a good fit here because you will be able to minimize latency and get access to APIs that are made for game developers. Here's an open-source tutorial game that shows a multiplayer web game running on Hathora (disclosure: I am a founding engineer at Hathora). We also have a Unity plugin launching later this week, I can notify you when I launches if you have interest.
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What do you guys think of https://gamedevacademy.org/ for learning?
If you happen to prefer looking through a fully functional game with a working lobby system, you can check out this tutorial game I worked on: https://github.com/hathora/bullet-mania
- Scalable Multiplayer Game Example - Bullet Mania (open-source w/ docs)
- Show HN: Building an infinitely scalable multiplayer game
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Need pointers to build cloud like server architecture multiplayer without matchmaking
I listed those in order of player base size requirements. If your player base is small or new, then private matches are the best place to start. I recently launched a demo game that is aimed to help indies build this functionality
- Bullet Mania - a topdown multiplayer game I made to help teach others make multiplayer game
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New user, trying to learn
If you want to build multiplayer games, here's a fully open-source game with a step-by-step guide that I worked on: https://bullet-mania.netlify.app/
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is it easier to make a downloadable multiplayer game or an html multiplayer game?
I am currently working on a tool to help make it even easier for indies to make multiplayer games. Just launched a fully open-source web game tutorial, and I am working on a Godot tutorial next. I can update you when that tutorial is ready!
cli
Posts with mentions or reviews of cli.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-06.
-
Launching Change Logs: April 2023
It’s our foundational goal to make Hathora as easy as possible to integrate with the existing tech stacks. On that front, we’ve invested heavily in a simple UI to deploy and test your games on our platform with Hathora Console (and CLI support if that’s your thing). You can view logs, track metrics, and update deployment configurations with 0 downtime.
What are some alternatives?
When comparing bullet-mania and cli you can also consider the following projects:
hathora-cloud-sdks - SDKs for interacting with the Hathora Cloud API
examples - Phaser 3 Examples
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
builder - Multiplayer game framework
curriculum - The open curriculum for learning web development
widdershins - OpenAPI / Swagger, AsyncAPI & Semoasa definitions to (re)Slate compatible markdown
Socket.io - Realtime application framework (Node.JS server)