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If latency is a concern, you probably need a backend that can handle websocket connections as well as UDP connections from Unity clients (possible I am misunderstanding your game's setup). A game-focused hosting solution like Hathora would be a good fit here because you will be able to minimize latency and get access to APIs that are made for game developers. Here's an open-source tutorial game that shows a multiplayer web game running on Hathora (disclosure: I am a founding engineer at Hathora). We also have a Unity plugin launching later this week, I can notify you when I launches if you have interest.
I'm not sure what you're after but i think if you want to send a string every so often you can try Websocket Connections . Run a simple back-end in your favourite language.And send messages in rooms. If you want to stick to C# i suggest DotnetCore+SignalR If you're ok with javascript you can try socket.io because it's super easy to implement. If you need more help DM me.
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