brick
tcell
brick | tcell | |
---|---|---|
9 | 18 | |
1,565 | 4,377 | |
- | - | |
8.0 | 8.7 | |
about 2 months ago | 17 days ago | |
Haskell | Go | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
brick
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Show HN: Text Lambda, a versatile notebook for your personal data
Thank you!
"stash", the initial MVP version, is written in Haskell. I chose Haskell mostly because of https://github.com/jtdaugherty/brick, which is a wonderful TUI library. I also tend to prefer functional programming languages when I have the choice.
However, Text 's backend and website are currently implemented in Clojure. The app is in C + Flutter (Dart).
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brick-tabular-list has been improved infinitely.
Brick? Hadn’t heard of it so leaving for myself and others
- Brick: A declarative Unix terminal UI library written in Haskell
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How can I move from a basic hello world/number program to something more substantial?
Brick is a great library for terminal applications. I’d say start with the examples or take a look at some tutorials that use it, then just go at it.
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A simple tui to launch gzdoom mods
Thanks. Yeah I was surprised myself at how much of a capable tool whiptail turned out to be. Especially since I'd heard it has issues with returning values, or not being as capable as dialog. I was actually in the midst of choosing between it, Haskell's brick, or python's PromptToolkit, yet settled on whiptail to see how far a bash approach could take me.
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wordle - Wordle clone in the terminal
Written in Haskell with brick.
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FINAL CUT alternatives - brick, notcurses, FTXUI, blessed, and ansi-styles-python
22 projects | 5 Sep 2021
A declarative Unix terminal UI programming library written in Haskell (by jtdaugherty)
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Writing Programs with Ncurses
There is brick[1][2] for Haskell. Other languages may have something similar.
[1] https://hackage.haskell.org/package/brick
[2] https://github.com/jtdaugherty/brick/blob/master/docs/samtay...
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If you could change one thing about Emacs what would it be?
In that vein, a declarative way to build (Text) UI like html+css. Or something along the lines of what Brick is for terminals.
tcell
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go playground code doesn't work locally?
https://github.com/gdamore/tcell s, err := tcell.NewScreen() // Clear screen s.Clear()
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Help to find a terminal library
I have used https://github.com/gdamore/tcell/ for github.com/raff/gio-games/arrows (look at game_term.go that is the terminal version, alternative to the gio/graphical version)
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Problem Installing Go Modules
Hi im using linux (distro: Fedora 37) and I dont i have problems with installing go modules. When i run the commands in terminal (bash) "go install github.com/gdamore/tcell/v2" it gives me this error: "go: 'go install' requires a version when current directory is not in a module Try 'go install github.com/gdamore/tcell/v2@latest' to install the latest version" So when I run the command: "go install github.com/gdamore/tcell/vs@latest" I get this error: "package github.com/gdamore/tcell/v2 is not a main package". Please someone help.
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How to Create Console Screen Buffer in go?
Hi guys, I have fixed the problem. The problem was as stated: remove terminal behavior like when a key is pressed and held it does not work as needed. For example if I want to move character when user press key the player (character) will move one step then stops then move fast like text curser. The solution is not by using [Console Screen Buffer] the Tcell is enough, But the problem is caused by the way the input is read from the user as u/pekim says in comments it is a "Typical behaviour in most environments (not just Windows)". So to fix this you need to use windows API (w32) and read key using GetAsyncKeyState() that will fix the problem.
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Need a TUI with multiline text input or good interactive CLI-interface style support
There's quite a variety of tui libraries in Go with all kinds of different tradeoffs. Likely you won't find one that does just exactly what you want (paren matching support seems particularly unlikely out of the box, dunno if you'll find something you can plug in). tview and the underlying, lower-level tcell may be useful. I see termbox mentioned a lot here though that looks more like a toolbox for building such things than a solution itself.
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Which Go frameworks are recommended to assist with the creation of console based UI and GUI?
There's also tcell
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TUIs
How about some libraries that help with building TUIs?
I'll start with https://github.com/gdamore/tcell
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Monotty Desktopio - Text-based desktop environment inside your terminal
(notcurses is the first in C, and currently best globally. The first in Rust might be tui-rs. The first in Go might be tcell.)
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tcell VS FINAL CUT - a user suggested alternative
2 projects | 1 Jan 2022
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Snake game implementation.
a Snake Game implication in Go using 2d array. https://github.com/twiny/snaky it runs on terminal window using github.com/gdamore/tcell/v2/termbox to render Snake movement.
What are some alternatives?
TuiCss - Text-based user interface CSS library
bubbletea - A powerful little TUI framework 🏗
reanimate - Haskell library for building declarative animations based on SVG graphics
termbox-go - Pure Go termbox implementation
implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
notcurses - blingful character graphics/TUI library. definitely not curses.
gloss - Painless 2D vector graphics, animations and simulations.
termui - Golang terminal dashboard
plot-light - A lightweight plotting library, exporting to SVG
gocui - Minimalist Go package aimed at creating Console User Interfaces.
Rasterific - A drawing engine in Haskell
Rich Interactive Widgets for Terminal UIs - Terminal UI library with rich, interactive widgets — written in Golang