break_infinity.js
Evolve
break_infinity.js | Evolve | |
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4 | 10 | |
190 | 753 | |
- | - | |
5.4 | 9.0 | |
7 months ago | 1 day ago | |
TypeScript | JavaScript | |
MIT License | Mozilla Public License 2.0 |
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break_infinity.js
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_infinity.js
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Is there a way or data type where I can store numbers exceeding 1.7E308 (double maximum)?
For something like JavaScript, some people who need huge huge exponents are making incremental games, where numbers end up truly colossal but really fine details aren't super important. Libraries specifically for that case like https://github.com/Patashu/break_infinity.js are worth using.
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does anyone know why the bit integer limit doesnt seem to effect the numbers you can get in idle games?
Number type limits definitely are a consideration for incremental developers. Typically, a special structure is used to represent the astronomical values an incremental can require. Many libraries exist across most languages out there for this purpose. For example: https://github.com/Patashu/break_infinity.js
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Help request about JS game development
To get those BIG NUMBERS and good and easy formatting, https://github.com/Patashu/break_infinity.js/issues and https://github.com/antimatter-dimensions/notations/blob/master/README.md can both be easily added to the create-react-app project.
Evolve
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What requirements are necessary to go for Isolation in Truepath?
It seems I somehow fucked up the possibility to choose Isolation in Truepath (I filed a bug report here: https://github.com/pmotschmann/Evolve/issues/928).
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What are good games to learn by reading its source code? (javascript, maybe?)
Evolve has open source code, and it's somewhat readable. It uses Vue.
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Play offline
Download the game files from https://github.com/pmotschmann/Evolve (you can do this with git, or clicking on "code" near the top right and then downloading the zip, then unzipping that file)
- French string pack
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Tech - Intergalactic Wiki link not working
I had that happen too, then after a while it was corrected: https://github.com/pmotschmann/Evolve/issues/664
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String Packs
that covers most things, not sure what else you are looking for. Just look at the strings.json
- javascript website hosting?
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How do devs handle the math of levels/upgrades scaling upwards?
And many(most?) don't. In fact, many, games, even have, their repos available under permissive license that you can use for your own work.
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(Mild spoilers for late-game resets) Question about a race found in the source code
While I was searching, though, I realized that one of the files (space.js line 5768 at the time of writing) contains the data for a "zombie" species: A tooltip, a description, planet names, etc etc... Seemingly everything needed for a playable race. They don't appear to have any traits, and they seem to be related to the custom race mechanic in some way, but since I haven't reached that point yet I can't really make sense of the code. Are they a placeholder in case something goes wrong? Or maybe is it just the set of default options that first come up when creating a custom race?
What are some alternatives?
Brick\Math - Arbitrary-precision arithmetic library for PHP
AutoTrimps - AutoTrimps - Zek
math - 🧮 Path to a free self-taught education in Mathematics!
Trimps
tiny-bignum-c - Small portable multiple-precision unsigned integer arithmetic in C
Exotic-Matter-Dimensions - Exotic Matter Dimensions is an incremental game *loosely* based on Antimatter Dimensions.
Incremental - Incremental Deterministic Decimal Number Type in C#
swarm - Swarm Simulator, an idle game with lots of bugs.
igt-vue - A Vue project that consumes the igt-libray for developing incremental games.
pokeclicker - The new and improved version of the popular idle/incremental PokéClicker
numberfmt - Number formatting using a text pattern and native Intl.NumberFormat()
Dawn-of-Civilization - The Dawn of Civilization mod for Civilization IV: Beyond the Sword, based on the popular Rhye's and Fall of Civilization mod.