Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Evolve
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What requirements are necessary to go for Isolation in Truepath?
It seems I somehow fucked up the possibility to choose Isolation in Truepath (I filed a bug report here: https://github.com/pmotschmann/Evolve/issues/928).
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What are good games to learn by reading its source code? (javascript, maybe?)
Evolve has open source code, and it's somewhat readable. It uses Vue.
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Play offline
Download the game files from https://github.com/pmotschmann/Evolve (you can do this with git, or clicking on "code" near the top right and then downloading the zip, then unzipping that file)
- French string pack
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Tech - Intergalactic Wiki link not working
I had that happen too, then after a while it was corrected: https://github.com/pmotschmann/Evolve/issues/664
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String Packs
that covers most things, not sure what else you are looking for. Just look at the strings.json
- javascript website hosting?
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How do devs handle the math of levels/upgrades scaling upwards?
And many(most?) don't. In fact, many, games, even have, their repos available under permissive license that you can use for your own work.
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(Mild spoilers for late-game resets) Question about a race found in the source code
While I was searching, though, I realized that one of the files (space.js line 5768 at the time of writing) contains the data for a "zombie" species: A tooltip, a description, planet names, etc etc... Seemingly everything needed for a playable race. They don't appear to have any traits, and they seem to be related to the custom race mechanic in some way, but since I haven't reached that point yet I can't really make sense of the code. Are they a placeholder in case something goes wrong? Or maybe is it just the set of default options that first come up when creating a custom race?
Trimps
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Anyone know what game engine Trimps is made in?
no game engine, just 20k lines of javascript: https://github.com/Trimps/Trimps.github.io/blob/master/main.js
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patch 5.7.0 screen reader version - steam
If you'd really like to play Trimps offline, one option is to download the game zip from here: https://github.com/Trimps/Trimps.github.io/archive/refs/heads/master.zip
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How do devs handle the math of levels/upgrades scaling upwards?
And many(most?) don't. In fact, many, games, even have, their repos available under permissive license that you can use for your own work.
What are some alternatives?
AutoTrimps - AutoTrimps - Zek
swarm - Resource gathering + programming game
Exotic-Matter-Dimensions - Exotic Matter Dimensions is an incremental game *loosely* based on Antimatter Dimensions.
swarm - Swarm: Censorship resistant storage and communication infrastructure for a truly sovereign digital society
swarm - Swarm Simulator, an idle game with lots of bugs.
pokeclicker - The new and improved version of the popular idle/incremental PokéClicker
Dawn-of-Civilization - The Dawn of Civilization mod for Civilization IV: Beyond the Sword, based on the popular Rhye's and Fall of Civilization mod.
break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.
sveltekit-antimatter-dimensions - Explore SvelteKit by replicating the base of Antimatter Dimensions
igt-library - A collection of useful scripts to help you develop Incremental Games