boytacean
pandocs
boytacean | pandocs | |
---|---|---|
11 | 18 | |
629 | 638 | |
0.8% | 3.3% | |
9.6 | 7.7 | |
11 days ago | 6 days ago | |
Rust | Markdown | |
Apache License 2.0 | Creative Commons Zero v1.0 Universal |
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boytacean
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Finished building a working Game Boy Color emulator using Rust and WebAssembly ๐ฎ๐น๏ธ
Make use of /emudev for support. For resources on GB emulation you can use my references (inspiration) page https://github.com/joamag/boytacean/blob/master/doc/inspiration.md.
๐จโ๐ป Check the source code in the GitHub repo @ https://github.com/joamag/boytacean
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Finished building a working Game Boy Color emulator using React and WebAssembly ๐ฎ๐น๏ธ
I've used these docs for reference.
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Boytacean: Fast Web Game Boy Emulator Written in Rust
You can take a look at the code here https://github.com/joamag/boytacean
- I've made a Game Boy emulator using Rust and WebAssembly ๐ฎ๐น๏ธ
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I've made a web-based Game Boy emulator using Rust and WebAssembly
Working emulator @ https://boytacean.pages.dev GitHub repo @ https://github.com/joamag/boytacean
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I've made a Game Boy emulator using React and WebAssembly ๐ฎ๐น๏ธ
It's fixed https://github.com/joamag/boytacean/commit/c6a18b631ec13328590d7abb87bea36ae573a6a3
pandocs
- Gameboy Technical Reference for Homebrew Developers
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
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Finished building a working Game Boy Color emulator using React and WebAssembly ๐ฎ๐น๏ธ
Probably the most important one (the one I've used the most for reference) was the Game Boy Pandocs.
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What would happen if you play GBC game of 8.4mb in a game boy color or GBA?
Based on my reading of https://gbdev.io/pandocs/
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
The pandocs are probably the most up to date documentation about the GameBoy in existence. It's a console which is still under active research - these days it's very focused on the extremely low level hardware behaviour.
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Me again... Blarg's Gameboy test ROM
The Pandocs are easy to read and contain pretty much everything you need to know to get a basic GB emulator up-and-running. The section on the Power-Up Sequence would answer this question for you and then some. You would've gotten the answer to your question yesterday if you looked at the Memory Map section, which tells you where ROM is mapped, and then some.
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blarggโs test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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How do you work on an Emulator without a guide?
For the Game Boy, being a closed system, there's fewer resources. Nintendo made a programming manual, but it's not very good. Pandocs is a good supplement: https://gbdev.io/pandocs/
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Zelda: Link's Awakening Game Engine Documentation
Very cool article!
If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/
It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.
What are some alternatives?
smolnes - NES emulator in <5000 bytes of C
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
gbemulator - Gameboy Emulator in Rust
mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs
exa-rs - libretro core for the TEC Redshift featured in EXAPUNKS by Zachtronics
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
gopher64 - N64 emulator written in Rust
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
tetanes - A cross-platform NES emulator written in Rust using wgpu
GB - Game Boy Assembly Programming
dmg-acid2 - ๐ The Acid2 test, now for the original Game Boy! ๐
libdragon - Open source library for N64 development.