boids-rs
Boids Flocking Simulation implemented in Rust using the Amethyst game engine (by henninglive)
thetawave-legacy
A space shooter game made with Amethyst and Rust. (by thetawavegame)
boids-rs | thetawave-legacy | |
---|---|---|
2 | 5 | |
6 | 193 | |
- | 1.0% | |
0.0 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
boids-rs
Posts with mentions or reviews of boids-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-16.
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Boid Simulation
I initially liked https://github.com/henninglive/boids-rs specifically for it's use of Quaternions. But yours does look more impressive.
thetawave-legacy
Posts with mentions or reviews of thetawave-legacy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
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My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
That's in the pipeline. Check out https://github.com/thetawavegame/thetawave-legacy for a preview of some of the things that are coming.
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Theta Wave v0.1.5 "Formations" Update
Similarly, the InvasionFormation phase takes in an InvasionFormationPool parameter and spawns a vector of Spawnables with positions from that pool at random. Below is an example of an InvasionFormationPool called Level1Easy defined in spawner.ron.
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Theta Wave v0.1.4 "Foundations" Update
I tried installing via cargo install --git https://github.com/amethyst/theta-wave which panics at runtime due to missing configuration files. Is there any reason why you don't bake the .ron files into the binary using the include_bytes! macro and replace Config::load with Config::load_bytes? Is it so the end-user can change the configuration without having to recompile?
What are some alternatives?
When comparing boids-rs and thetawave-legacy you can also consider the following projects:
Amethyst - Data-oriented and data-driven game engine written in Rust
sanity - procedurally generated roguelike game written with rust and amethyst
vulkano - Safe and rich Rust wrapper around the Vulkan API
specs-blit - ๐คนโ 2D sprite rendering extension for the specs ECS system
zenith - A space-themed shoot 'em up game.
rust - Empowering everyone to build reliable and efficient software.
boidflock - A Boid Flocking Simulation Built with Rust
name-needed - ๐น A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.
good-web-game - An alternative ggez implementation on top of miniquad.