boa
winit
boa | winit | |
---|---|---|
20 | 48 | |
4,708 | 4,429 | |
1.9% | 2.1% | |
9.8 | 9.6 | |
7 days ago | 7 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
boa
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A list of JavaScript engines, runtimes, interpreters
boa
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Boa JavaScript Engine v0.17 released
Yeah, pretty much. I'm not sure if we're gonna need to implement Static Shapes first but at least we need to make it possible to separate codeblocks from contexts for this to be feasible.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.67]
Hi, I'm looking for full time work and I'm interested in roles related to compilers, developer tools and systems. I'm a college senior(graduating on May, 2023) and have been working as an [IOS Developer](https://www.cyengagement.org/) for the past two years. At University, I took a compilers class where I learnt to use LLVM and MLIR to compile programs to various architectures. In Oct. 2022, I was selected to attend the [Programming Language Implementation Summer School](https://pliss.org/2022/) where I got to learn about compiler implementation and language tools from leading researchers around the world. Recently, I have been contributing to [Boa](https://github.com/boa-dev/boa), an embeddable Javascript engine written in Rust, by fixing issues and implementing features to improve conformance with ECMAScript specification. Aside from working on compilers, I have volunteered at conferences like ICFP'21 and PLDI'22 to familiarize myself with latest research in the field of compilers. You can find more information about me and my work in my [blog](https://veera.app) and Github [profile](https://github.com/veera-sivarajan). Thank you for your time and consideration.
- How dare you call Node.js "blazing fast"!
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Really it have to be some kind of virus that spreads sneakly
I have great news
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Adding a JavaScript interpreter to your Rust project
I already use it in my project to run some parts of the youtube js player. I must say it was broken on one version of the player because of a generated regex inside (more on the issue), but definitely recommending.
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Dune: A new JavaScript and TypeScript runtime built in Rust
I would be curious how much effort it would be to swap boa for V8 to have an all Rust runtime :) If it's not meant to be a production-ready project anyways.
- Boa – Experimental JavaScript lexer, parser and interpreter written in Rust
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Boa release v0.15: A JavaScript engine written in Rust
We'd love to see these benchmarks too! We have an open issue to set-up these benchmarks: https://github.com/boa-dev/boa/issues/1924
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Implementing a safe garbage collector in Rust
Although you probably could use it for something else, Boa[1] is a good demonstration of this (it uses the GC crate, but the same principle probably applies).
[1]: https://github.com/boa-dev/boa
winit
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Linux version of Warp terminal is here
Hi! I’m Aloke, an engineer at Warp.
I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp: https://warp.dev/
Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).
Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.
[1] https://github.com/rust-windowing/winit
- Container2wasm: Convert Containers to WASM Blobs
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Can't get winit sample to compile
This link: https://github.com/rust-windowing/winit has this code:
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Hey Rustaceans! Got a question? Ask here (28/2023)!
Have you seen the official example?
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Hey Rustaceans! Got a question? Ask here (20/2023)!
That's a bit shortsighted given that there is an active discussion about reducing the interior mutability.
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File dialog with ImGui?
I really need a file dialog for my ImGui-based project in Rust. I tried using this crate but it's wayyyyyyy too old. I also saw this but considering the date it was last updated and the look of the repo, it's not gonna work either. Also I maintain my own library for such things, but it's currently blocked by this issue. What options do I have?
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Announcing async-winit, a new way to use winit as an async runtime
In this case, I used the "A"GPL because this crate could feasibly run on the web. winit has a web backend. At the moment I don't support it (there's a PR that needs to land first), but in the near future it's not implausible that this crate could be used in a web environment.
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XUL Layout has been removed from Firefox
There are a number of up-and-coming Rust-based frameworks in this niche:
- https://github.com/iced-rs/iced (probably the most usable today)
- https://github.com/vizia/vizia
- https://github.com/marc2332/freya
- https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)
What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:
- https://github.com/rust-windowing/winit (cross-platform window creation)
- https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)
- https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)
- https://github.com/DioxusLabs/taffy (UI layout algorithms)
- https://github.com/pop-os/cosmic-text (text rendering and editing)
- https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)
In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
Name: Francesca! Location: Portland, OR (UTC-7) Looking for: Remote only, full-time or contract. Contact: [email protected] LinkedIn: https://www.linkedin.com/in/francesca-lovebloom/ GitHub: https://github.com/francesca64 Experience: 4+ years of professional Rust experience; former lead maintainer of winit and creator of cargo-mobile.
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Ubuntu alternatives?
Window manager: https://github.com/rust-windowing/winit
What are some alternatives?
starlight - JS engine in Rust
rust-sdl2 - SDL2 bindings for Rust
RustPython - A Python Interpreter written in Rust
wgpu - A cross-platform, safe, pure-Rust graphics API.
napi-rs - A framework for building compiled Node.js add-ons in Rust via Node-API
learn-wgpu - Guide for using gfx-rs's wgpu library.
deno - A modern runtime for JavaScript and TypeScript.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Rust - All Algorithms implemented in Rust
raw-window-handle - A common windowing interoperability library for Rust
firecracker - Secure and fast microVMs for serverless computing.
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in