winit
raw-window-handle
winit | raw-window-handle | |
---|---|---|
51 | 1 | |
5,220 | 358 | |
2.8% | 1.7% | |
9.3 | 3.9 | |
7 days ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
winit
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Dioxus 0.6 – Crossplatform apps with Rust
> Is this something Flutter doesn't do?
Flutter does do this (at least to some extent) on Desktop/Mobile. It attempts to create a hidden DOM tree for accessibility on web. Which generally doesn't seem to be thought to work very well.
> One of the most jarring experiences I have with Flutter Desktop was it lacked MacOS Emacs-style key bindings for text editing (ctrl-a, ctrl-e, etc.). Not sure if Dioxus solved this?
Ah, we're nearly there on that one. We have a PR [0] accepted into Winit (the underlying windowing library we use) which will allow us to access those events. We're just waiting on Winit to do a new release and then we can integrate it into Dioxus.
[0]: https://github.com/rust-windowing/winit/pull/3824)
- Building Zerocalc, part V - Iced UI, subscriptions, and code release!
- Industry forms consortium to drive adoption of Rust in safety-critical systems
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Linux version of Warp terminal is here
Hi! I’m Aloke, an engineer at Warp.
I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp: https://warp.dev/
Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).
Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.
[1] https://github.com/rust-windowing/winit
- Container2wasm: Convert Containers to WASM Blobs
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Can't get winit sample to compile
This link: https://github.com/rust-windowing/winit has this code:
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Hey Rustaceans! Got a question? Ask here (28/2023)!
Have you seen the official example?
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Hey Rustaceans! Got a question? Ask here (20/2023)!
That's a bit shortsighted given that there is an active discussion about reducing the interior mutability.
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File dialog with ImGui?
I really need a file dialog for my ImGui-based project in Rust. I tried using this crate but it's wayyyyyyy too old. I also saw this but considering the date it was last updated and the look of the repo, it's not gonna work either. Also I maintain my own library for such things, but it's currently blocked by this issue. What options do I have?
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Announcing async-winit, a new way to use winit as an async runtime
In this case, I used the "A"GPL because this crate could feasibly run on the web. winit has a web backend. At the moment I don't support it (there's a PR that needs to land first), but in the near future it's not implausible that this crate could be used in a web environment.
raw-window-handle
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Question about using dependencies of dependencies
I've been working on a little rust project that uses the winit crate to open a window, then I'm gonna use a custom renderer to draw to it. I need a platform specific window handle to do that and winit has a function for that. It returns an enum of type RawWindowHandle from the raw-window-handle crate, which winit specifies as a dependency. However I can't actually use that type because I haven't specified that as a dependency of my crate.
What are some alternatives?
rust-sdl2 - SDL2 bindings for Rust
alacritty - A cross-platform, OpenGL terminal emulator.
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
rust - Empowering everyone to build reliable and efficient software.
learn-wgpu - Guide for using gfx-rs's wgpu library.
deno - A modern runtime for JavaScript and TypeScript.