blood_oath
js-rogue-tutorial
blood_oath | js-rogue-tutorial | |
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4 | 8 | |
0 | 8 | |
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10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Rust | TypeScript | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blood_oath
- How to create a menu using ECS ?
- libtcod use 8x8 font but scaled up to 16x16?
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Sharing Saturday #425
Blood Oath (GitHub | Github Pages WASM Build )
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Bevy Github | Specs Github | Python Github | WGLT Github
js-rogue-tutorial
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo - all chapters are tagged
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Made good time on part 8 yesterday and today. This one was pretty fun to piece together. I'm seeing a lot of places I'd like to de-OOP and make more functional, but I'm wanting to stay as close to the original tutorial as possible and maybe do a follow-up series where I refactor things that I don't like as much. GitHub for the complete code of part 8, and then my blog post for the tutorial.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Anyway the tutorial is here and the code is on my github here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Have part 4 of my typescript adaptation and tutorial done. Code is here and the tutorial post is here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Finally got Part3 done and adapted to TypeScript after a nightmare week of work keeping me from working on this. Some fun bugs in adapting the tunneling code that didn't show up until the final steps with multiple rooms. I was switching between horizontal and vertical on every iteration of the generator function, making some interesting (but useless) zig-zag hallways. Code is here and I hope to write up my tutorial blog post tomorrow as I hopefully have a light day at work.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Part 1 is up now at https://github.com/bodiddlie/js-rogue-tutorial/tree/Part1. Hoping to get a couple blog posts up for the two parts this weekend.
What are some alternatives?
OfMiceAndMechs - a proof of concept for a game
blazelike
odyssey-heaps
wglt-roguelike-tutorial
JavaRogueLike
wglt_rrouge
rogue-boi - rogue-like recreational coding project
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
learn_bevy_ecs_by_ripping_off-code - Code for my mini-book "Learn Bevy's ECS by ripping off someone else's project"
zig-roguelike
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
RoguelikeTutorial2022 - A vanilla Javascript implementation of the /r/roguelikedev Tutorial2022 using rot.js