blender-tools
actix-web
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blender-tools | actix-web | |
---|---|---|
6 | 159 | |
362 | 17,717 | |
3.9% | 2.1% | |
10.0 | 7.4 | |
over 2 years ago | 10 days ago | |
Python | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender-tools
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Does anyone here work in gamedev with Rust as their primary language?
I work at Embark Studios on our creative platform. Our team is building everything in rust.
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Rust tops StackOverflow Survey 2022 as the most loved language for the 7th year.
Tons of big companies are using it: Amazon, Discord, Cloudflare, etc. You can read about their success stories. As for game development, Veloren is a pretty complex game, and it's written entirely in Rust. Embark is betting on Rust for their game dev projects. ECS makes the dream work here, but an Actor framework would work too. You don't need DI. For example, in the web services I write using Actix, application state (stuff like clients for redis or http, db connection pool, etc.) is stored globally, and shared through the application state extractor. No dependency injection, but accessing that global state is just as convenient as if it was DI. If it's shared across workers, you put it behind a mutex/rwlock or use a concurrent data structure.
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which concerns of the game dev industry does the committee NOT address ?
https://embark.dev/ is a major player in the rust ecosystem right now. They look like they are aiming for more of a startup feel rather than an indie one.
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What are some Rust-using companies in Sweden?
We are at Embark! https://embark.dev/, https://embark.rs, https://embark.games.
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Are there any remote non-crypto Rust jobs?
Is a remote-first culture, Rust-only team building our game platform from scratch on all levels and all types of code (gameplay, engine, generalists, backend, research/ml), and with a strong focus on open source.
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What are the most important programs to learn/know to become a 3D environment artist for game development?
Tons of game studios are using Blender in production. And for environment creation 3dsMax is much more popular in games. 2 Blender examples: - Embark: https://github.com/EmbarkStudios/blender-tools - Ubisoft: https://github.com/ubisoft/mixer
actix-web
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What is the current ideal choice for server-side rendered web frameworks?
I used [actix-web](https://actix.rs/) + [liquid](https://lib.rs/crates/liquid) exactly because I wanted to create a website that works with JS disabled (You may look at the ball of mud I made [here](https://github.com/magackame/neor)).
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Announcing `h2x` A library for building high performance HTTP/2 servers
actix-web also simplify h2 primitive type in there actix-http sub-directory.
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Hey Rustaceans! Got a question? Ask here (22/2023)!
Do you mean what framework to use to build a web server in Rust? If yes, it seems like most people use actix-web or axum; both have examples to help you get started.
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What's everyone working on this week (22/2023)?
Still using Rust in a browser-based multiplayer party game I'm working on! I'm using Actix Web for the backend and rapier2d to handle my game's physics. I'm looking to make some more connections amongst the developer / gaming community through my game down the line.
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Latest Zen Kernel......
Rust has several, production ready, REST API frame works.
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Toy-HTTP-rs - An HTTP Server like actix.rs or rocket.rs but for learning and basics
This is my first http project rust built to emulate the basic features of rocket.rs or actix.rs . The goal is to be able to create routes and return responses and serve those routes with async tokio. It's for learning purposes.
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Authentication system using rust (actix-web) and sveltekit - Token regeneration and password reset
A full-stack secure and performant authentication system using rust's Actix web and JavaScript's SvelteKit.
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Authentication system using rust (actix-web) and sveltekit - File upload to AWS S3, Profile Update
We have explored quite a handful of the technologies we set up to learn. From extracting JSON data and session tokens from request objects in actix-web to working with forms, interactive UI elements and server-side rendering with SvelteKit. We still have some missing pieces, however. What about handling Multipart FormData in actix-web? How can we integrate the popular AWS S3 to our application to scalably manage its files (images, in this context)? These questions and many more will be addressed in this post. Apologies if it's lengthy.
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Want a web app to respond to local file changes. Is Tauri the solution here?
Actix, Axum, or Rocket if you want a server-side framework that you can stick your own TypeScript or whatever on top of.
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Full-stack authentication system using rust (actix-web) and sveltekit
An authentication system is an integral part of modern applications. It's so important that almost all modern applications have some sort of it. Because of their critical nature, such systems should be secure and should follow OWAP®'s recommendations on web security and password hashing as well as storage to prevent attacks such as Preimage and Dictionary attacks (common to SHA algorithms). To demonstrate some of the recommendations, we'll be building a robust session-based authentication system in Rust and a complementary frontend application. For this article series, we'll be using Rust's actix-web and some awesome crates for the backend service. SvelteKit will be used for the frontend. It should be noted however that what we'll be building is largely framework agnostic. As a result, you can decide to opt for axum, rocket, warp or any other rust's web framework for the backend and react, vue or any other javascript framework for the frontend. You can even use rust's yew, seed or some templating engines such as MiniJinja or tera at the frontend. It's entirely up to you. Our focus will be more on the concepts.
What are some alternatives?
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
Rocket - A web framework for Rust.
Tide - Fast and friendly HTTP server framework for async Rust
hyper - An HTTP library for Rust
tonic - A native gRPC client & server implementation with async/await support.
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Gotham - A flexible web framework that promotes stability, safety, security and speed.
warp - A super-easy, composable, web server framework for warp speeds.
Iron - An Extensible, Concurrent Web Framework for Rust
salvo - Salvo is a powerful and simplest web server framework in Rust world
Nickel - An expressjs inspired web framework for Rust
The FastCGI Rust implementation. - Native Rust library for FastCGI