bl3_save_edit VS rust-gpu

Compare bl3_save_edit vs rust-gpu and see what are their differences.

bl3_save_edit

Borderlands 3 Save/Profile Editor for Windows/MacOS and Linux! (by ZakisM)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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bl3_save_edit rust-gpu
17 82
267 6,952
- 0.8%
0.0 7.7
about 1 year ago 14 days ago
Rust Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bl3_save_edit

Posts with mentions or reviews of bl3_save_edit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing bl3_save_edit and rust-gpu you can also consider the following projects:

bl3-save - CLI and Web-Based Save Editor for Borderlands 3

llama.cpp - LLM inference in C/C++

quickwit - Quickwit is a fast and cost-efficient distributed search engine for large-scale, immutable data. [Moved to: https://github.com/quickwit-oss/quickwit]

wgpu - Cross-platform, safe, pure-rust graphics api.

iced - A cross-platform GUI library for Rust, inspired by Elm [Moved to: https://github.com/iced-rs/iced]

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

pw-viz - Pipewire graph editor written in Rust. WIP⚠️

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

probe-rs - A debugging toolset and library for debugging embedded ARM and RISC-V targets on a separate host

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

areweguiyet - A website built for the Rust community

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework