bitmappers-companion
Raylib-CsLo
bitmappers-companion | Raylib-CsLo | |
---|---|---|
4 | 10 | |
39 | 107 | |
- | 0.0% | |
8.6 | 0.0 | |
over 2 years ago | about 1 year ago | |
Rust | C | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
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bitmappers-companion
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Finding Your Home in Game Graphics Programming
Check out my free open source book "A bitmappers companion" its a reference book about 2d graphics algorithms with code examples in Rust. https://github.com/epilys/bitmappers-companion
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rlr: pixel screen ruler and protractor
I'm glad :) For what it's worth, I came to need this when I wanted to compare the X-height of two fonts for a book I'm writing from the PDF so that I could scale them to be equal; that way mixing different fonts in the same piece of text looks better.
- A Bitmapper's Companion: In progress reference book about introductory raster graphics algorithms I'm writing with code examples in Rust! Open source code (Rust + LaTeX) and the content is Creative Commons. PDF available
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Drawing the Z-order curve - page spread from an open source reference book about bitmap graphics I'm making
And here's the github repository for the book and code
Raylib-CsLo
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Raylib C# wrapper, issues with collision detection
I wonder if it would be worth a try to use Raylib-CsLo. That would for sure confirm a binding issue.
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Learning by recreating the RDR2 Tool Wheel
Long time [Raylib_CsLo](https://github.com/NotNotTech/Raylib-CsLo) user, first time C user.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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Any official C# wrapper?
I'm a big fan of Raylib-cslo.
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Engine in C++ as a DLL to be used in C# project
Regardless, the C# binding I'm using is Raylib-CsLo which autogenerates the binding around the original C library, at least as far as I understand it. Maybe you could reach out to the developer (via Discord/Github) and ask him how it's done.
- Ask HN: Who Wants to Collaborate?
- Finding Your Home in Game Graphics Programming
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Can You Teach C# as a First Language for Kids?
I wrote a C# binding for Raylib, which I am going to try building up into a kid-friendly framework: https://github.com/NotNotTech/Raylib-CsLo
- Raylib-CsLo: Prototype 2d/3d game ideas in C#
What are some alternatives?
zine - Zine - a simple and opinionated tool to build your own magazine.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
katex-rs - Rust bindings to KaTeX
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
rlr - interactive pixel screen ruler and protractor
raylib - A simple and easy-to-use library to enjoy videogames programming
kitkat - Kit-kat clock utility rewritten in Rust using minifb
factor - Factor programming language
tinyraycaster - 486 lines of C++: old-school FPS in a weekend
remake-framework - Remake framework used by the Remake CLI to generate new projects
book-two - Рассказ о зебре и птице-секретаре
poly - A Go package for engineering organisms.