big-brain
bevy_egui
big-brain | bevy_egui | |
---|---|---|
4 | 8 | |
913 | 810 | |
- | - | |
6.4 | 8.0 | |
about 1 month ago | 5 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
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big-brain
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Here's a large scale ecosystem simulation I built using Rust and Bevy
This is the one I referred to https://github.com/zkat/big-brain
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Bevy Jam #3
Sure thing! Sounds like a cool project. https://github.com/zkat/big-brain might be useful for defining AI. Definitely harder to recommend plugins for terminal-only games, but I'm stoked we can support them :)
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Big-Brain Crate?
I'm building a rimworld style game and im fairly deep into building the AI action system. I just learned about utility AI and found the Big-Brain crate for bevy: https://github.com/zkat/big-brain
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Clone of card game Jaipur - in Bevy
See https://github.com/dmackdev/bevy\_jaipur for the source code, rules, and AI implementation notes - I used the Bevy plugin big-brain.
bevy_egui
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Monthly Update #7 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy>
I've heard that bevy_egui is good.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
fwiw, I've had a blast using https://github.com/mvlabat/bevy_egui - you might find it easier as well.
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Bevy 0.9: data oriented game engine built in Rust
Hi! Can't help but post a link to my plugin here: https://github.com/mvlabat/bevy_egui
Afaik, there are no plans to upstream Egui integration to Bevy, but if anyone needs an immediate mode UI, this plugin does the job (and it already supports Bevy 0.9).
- egui with piston_window, piston
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How hard will rust be if i am not writing low level code?
It's much more mature than our UI solution (which is bevy_egui exists and is wildly popular). And for things like calculators and todo lists, there's no complex internal logic where you really want the tools that Bevy provides.
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Fun Notation (guitar tab viewer in Rust and Bevy) v0.5.0 released, added settings for display, audio, generate DAW style notes display for guitar tabs
Oh, forgot to mention, egui is used for most of the gui features via bevy_egui, it's pretty nice, very easy to use (I've been using other immediate gui before).
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Bevy 0.6
For a GUI, you might consider egui which has an integration for bevy.
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Godot-like GUI
Bevy engine has also an editor UI plan like godot,but it's just the beginning. There is a Egui integration(bevy_egui) for the Bevy game engine which you can try.
What are some alternatives?
bevy_combat - A sci-fi battle simulation implemented in the bevy engine.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bevy_mod_picking - Picking and pointer events for Bevy.
kajiya - π‘ Experimental real-time global illumination renderer π¦
bevy_rl - Reinforcement Learning environments with Bevy
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
valence - A Rust framework for building Minecraft servers.
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
bevy-website - The source files for the official Bevy website
bevy - A refreshingly simple data-driven game engine built in Rust
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
rfcs - Suggest changes to Bevy and view accepted designs