big-brain
Utility AI library for the Bevy game engine (by zkat)
bevy_rl
Reinforcement Learning environments with Bevy (by stillonearth)
big-brain | bevy_rl | |
---|---|---|
4 | 1 | |
913 | 67 | |
- | - | |
6.4 | 4.9 | |
about 1 month ago | 3 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
big-brain
Posts with mentions or reviews of big-brain.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-17.
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Here's a large scale ecosystem simulation I built using Rust and Bevy
This is the one I referred to https://github.com/zkat/big-brain
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Bevy Jam #3
Sure thing! Sounds like a cool project. https://github.com/zkat/big-brain might be useful for defining AI. Definitely harder to recommend plugins for terminal-only games, but I'm stoked we can support them :)
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Big-Brain Crate?
I'm building a rimworld style game and im fairly deep into building the AI action system. I just learned about utility AI and found the Big-Brain crate for bevy: https://github.com/zkat/big-brain
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Clone of card game Jaipur - in Bevy
See https://github.com/dmackdev/bevy\_jaipur for the source code, rules, and AI implementation notes - I used the Bevy plugin big-brain.
bevy_rl
Posts with mentions or reviews of bevy_rl.
We have used some of these posts to build our list of alternatives
and similar projects.
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What would be the most optimal pattern to create neural network AI agents for bevy games?
Have you had a look at https://github.com/stillonearth/bevy_rl ? Seems to have been some work done to integrate a Gym env.
What are some alternatives?
When comparing big-brain and bevy_rl you can also consider the following projects:
bevy_combat - A sci-fi battle simulation implemented in the bevy engine.
jumpy - Tactical 2D shooter in fishy pixels style. Made with Rust-lang π¦ and Bevy πͺΆ
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
rsrl - A fast, safe and easy to use reinforcement learning framework in Rust.
bevy_mod_picking - Picking and pointer events for Bevy.
bevy - A refreshingly simple data-driven game engine built in Rust
valence - A Rust framework for building Minecraft servers.
bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.