bevy_egui
backroll-rs
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bevy_egui | backroll-rs | |
---|---|---|
8 | 3 | |
803 | 345 | |
- | 0.3% | |
7.8 | 0.0 | |
4 days ago | about 1 year ago | |
Rust | Rust | |
MIT License | ISC License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_egui
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Monthly Update #7 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy>
I've heard that bevy_egui is good.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
fwiw, I've had a blast using https://github.com/mvlabat/bevy_egui - you might find it easier as well.
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Bevy 0.9: data oriented game engine built in Rust
Hi! Can't help but post a link to my plugin here: https://github.com/mvlabat/bevy_egui
Afaik, there are no plans to upstream Egui integration to Bevy, but if anyone needs an immediate mode UI, this plugin does the job (and it already supports Bevy 0.9).
- egui with piston_window, piston
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How hard will rust be if i am not writing low level code?
It's much more mature than our UI solution (which is bevy_egui exists and is wildly popular). And for things like calculators and todo lists, there's no complex internal logic where you really want the tools that Bevy provides.
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Fun Notation (guitar tab viewer in Rust and Bevy) v0.5.0 released, added settings for display, audio, generate DAW style notes display for guitar tabs
Oh, forgot to mention, egui is used for most of the gui features via bevy_egui, it's pretty nice, very easy to use (I've been using other immediate gui before).
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Bevy 0.6
For a GUI, you might consider egui which has an integration for bevy.
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Godot-like GUI
Bevy engine has also an editor UI plan like godot,but it's just the beginning. There is a Egui integration(bevy_egui) for the Bevy game engine which you can try.
backroll-rs
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Choosing a networking library for my game
I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
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Bevy 0.6
I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
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Help wanted with Backroll-rs (new networking library)
Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
ggpo - Good Game, Peace Out Rollback Network SDK
kajiya - π‘ Experimental real-time global illumination renderer π¦
rapier - 2D and 3D physics engines focused on performance.
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
Backroll-rs-test - A macroquad sample project that has rollback
bevy-website - The source files for the official Bevy website
rfcs - Suggest changes to Bevy and view accepted designs
bevy - A refreshingly simple data-driven game engine built in Rust
enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)