bevy_webgl2
Oxygengine
bevy_webgl2 | Oxygengine | |
---|---|---|
4 | 6 | |
171 | 453 | |
- | - | |
1.8 | 7.0 | |
over 2 years ago | 8 months ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
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bevy_webgl2
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Is there a way to use piston with wasm?
There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
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Bevy 0.5
For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
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Running ML models in a game (and in Wasm!)
Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
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Advice for doing a web-playable 7DRL
Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.
Oxygengine
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Is there a way to use piston with wasm?
Oxygen engine / Oxygengine that targets HTML5 and WASM.
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[OXYGENGINE] RPG game template is just waiting for enemy AI
Oxygengine repository: https://github.com/PsichiX/Oxygengine/
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What's the state of Legion ECS development at the end of 2021?
in my case it was huge system bc of all the requirements that has to be to met: https://github.com/PsichiX/Oxygengine/blob/master/engine/core/src/prefab.rs
- [OXYGENGINE] RPG game template WIP
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Rust Language: Game Engines
Oxygengine
- Oxygengine + RAUI integration
What are some alternatives?
wgpu-rs - Rust bindings to wgpu native library
emerald - A 2D rust game engine focused on portability.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
good-web-game - An alternative ggez implementation on top of miniquad.
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
raui - Rust implementation of Renderer Agnostic User Interface
bevy - A refreshingly simple data-driven game engine built in Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference
legion - High performance Rust ECS library
bevy_webgl2_app_template
miniquad - Cross platform rendering in Rust