bevy_mod_scripting
Bevy Scripting Plugin (by makspll)
physarum-sim
A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy. (by gursi26)

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bevy_mod_scripting | physarum-sim | |
---|---|---|
5 | 1 | |
462 | 20 | |
8.4% | - | |
7.5 | 5.0 | |
3 days ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_mod_scripting
Posts with mentions or reviews of bevy_mod_scripting.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
- 3 years of fulltime Rust game development, and why we're leaving Rust behind
- Open call for maintainers: bevy_mod_scripting
-
Bevy 0.10: data oriented game engine built in Rust
So far, there are promising experiments like https://github.com/makspll/bevy_mod_scripting, but nothing's really caught fire in the community yet.
-
Fyrox Game Engine 0.29
Interesting. Personally I find Rust-only pretty appealing, but people definitely have differing opinions: https://github.com/makspll/bevy_mod_scripting
- Repos using rlua/mlua
physarum-sim
Posts with mentions or reviews of physarum-sim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
What are some alternatives?
When comparing bevy_mod_scripting and physarum-sim you can also consider the following projects:
Blightmud - A terminal mud client written in Rust
avian - ECS-driven 2D and 3D physics engine for the Bevy game engine.
lotus - :zap: Fast Web Security Scanner written in Rust based on Lua Scripts :waning_gibbous_moon: :crab:
physarum
bevy-mouse-tracking - A plugin for effortless mouse tracking in the bevy game engine.
rusty_art - Creative coding and visual illusions in Rust.
pong - pong implementation in Rust, single player and two player available!
ncube - Generalized Hypercube Visualizer
bevy_async_task - Cross-platform ergonomic abstractions for async programming in Bevy.
kayak_ui
Game - A 3D RTS game implemented in Rust.
bevy_mod_scripting vs Blightmud
physarum-sim vs avian
bevy_mod_scripting vs lotus
physarum-sim vs physarum
bevy_mod_scripting vs bevy-mouse-tracking
physarum-sim vs rusty_art
bevy_mod_scripting vs pong
physarum-sim vs ncube
bevy_mod_scripting vs bevy_async_task
physarum-sim vs bevy_async_task
bevy_mod_scripting vs kayak_ui
physarum-sim vs Game

Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
nutrient.io
featured