bevy_hanabi VS bevy_game_template

Compare bevy_hanabi vs bevy_game_template and see what are their differences.

bevy_hanabi

🎆 Hanabi — a GPU particle system plugin for the Bevy game engine. (by djeedai)

bevy_game_template

Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android (by NiklasEi)
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bevy_hanabi bevy_game_template
1 5
765 718
- -
8.7 8.3
19 days ago 4 days ago
Rust Rust
GNU General Public License v3.0 or later Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_hanabi

Posts with mentions or reviews of bevy_hanabi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-20.

bevy_game_template

Posts with mentions or reviews of bevy_game_template. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-20.
  • Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
    5 projects | /r/bevy | 20 Mar 2023
    Thanks also to bevy_game_template, without which Foxtrot would not be possible in the first place :) And thanks to /u/PhaestusFox, who made a video about the template
  • Can Cargo be configured to ignore changes to certain non-code files when building?
    1 project | /r/rust | 12 May 2022
    Seems like you are right - it really is a build.rs problem. I'm using the build.rs from this template, which only sets the icon, and when I remove it it really know not to rebuild when I touch a non-source file, but apparently even if I replace it with a build.rs that only containers an empty main function it still rebuilds when I touch the assets.
  • Bevy Jam #1
    10 projects | /r/rust | 10 Feb 2022
    Should starting from bevy_game_template and not adding any weird dependencies be enough to ensure that?
  • How transferable would be my understanding of Bevy currently to a later, more complete version of it?
    1 project | /r/bevy | 23 Jun 2021
    From my own experience, I've walked through the Bevy tutorial a few times without getting a ton of traction. On this iteration I'm working harder to explore the examples, of which there are many. I'm playing with this bevy game template to learn more about how a full project might be implemented. I'm learning to approach gamedev with ECS entities as a first-class citizen, which is a concept I haven't really explored before.
  • Game Template
    1 project | /r/bevy | 29 Apr 2021
    Have you seen NiklasEi's template? It's more focused on the assorted project setup (like CI), but it may help you still <3

What are some alternatives?

When comparing bevy_hanabi and bevy_game_template you can also consider the following projects:

bevy-parallax - Parallax background plugin for Bevy

rapier - 2D and 3D physics engines focused on performance.

bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework

bavy-showcase

discord-presence - Discord Rich Presence in Rust, with 1st party Bevy support

template-repo - A quick, CI-enabled Bevy template repository.

bevy_xml - Bevy XML Parser

kajiya - 💡 Experimental real-time global illumination renderer 🦀

bevy-yoleck - Your Own Level Editor Creation Kit

heron - [DISCONTINUED] An ergonomic physics API for bevy games

revy - Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun.

foxtrot - The all-in-one Bevy 3D game template for desktop.