bevy_hanabi
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine. (by djeedai)
bevy-yoleck
Your Own Level Editor Creation Kit (by idanarye)
Our great sponsors
bevy_hanabi | bevy-yoleck | |
---|---|---|
1 | 3 | |
765 | 154 | |
- | - | |
8.7 | 8.5 | |
19 days ago | 28 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_hanabi
Posts with mentions or reviews of bevy_hanabi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-20.
-
Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
Sprinting particles through bevy_hanabi
bevy-yoleck
Posts with mentions or reviews of bevy-yoleck.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Announcing version 0.9 of my level editor plugin - Yoleck. This is a big breaking overhaul
Version 0.9 is a big overhaul the completely breaks the API. If you are upgrading from an older version of Yoleck, please check the migration guide: https://github.com/idanarye/bevy-yoleck/blob/main/migration-guides/MIGRATION_TO_0.9.md
-
Is there a way to make a Schedule to run its systems in a deterministic stable order without explicitly defining it?
In my plugin bevy-yoleck I have a list of systems that draw on the same egui frame. The way I do it is register them all into a resource, and then in an exclusive system I take out the resource and the egui context from the world, create the frame, insert it into the world as a resource, and then run all the systems one by one.
-
Announcing bevy-yoleck - Your Own Level Editor Creation Kit
Crate: https://crates.io/crates/bevy-yoleck Repository: https://github.com/idanarye/bevy-yoleck Docs: https://idanarye.github.io/bevy-yoleck/bevy_yoleck
What are some alternatives?
When comparing bevy_hanabi and bevy-yoleck you can also consider the following projects:
bevy-parallax - Parallax background plugin for Bevy
bevy_snake - Clone of the snake game, with Bevy
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
bevy - A refreshingly simple data-driven game engine built in Rust
discord-presence - Discord Rich Presence in Rust, with 1st party Bevy support
bevy_xml - Bevy XML Parser
revy - Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun.
foxtrot - The all-in-one Bevy 3D game template for desktop.
bevy_game_template - Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android