bevy_editor_pls VS rusty_engine

Compare bevy_editor_pls vs rusty_engine and see what are their differences.

bevy_editor_pls

In-App editor tools for bevy applications (by jakobhellermann)

rusty_engine

2D game engine for learning Rust (by CleanCut)
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bevy_editor_pls rusty_engine
6 9
649 348
- -
7.7 6.5
about 1 month ago 5 months ago
Rust Rust
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_editor_pls

Posts with mentions or reviews of bevy_editor_pls. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.
  • Is bevy the best option for a Rust based game engine (long term)?
    4 projects | /r/rust_gamedev | 31 May 2023
    I think one part that makes this extra obvious is bevy UI and the attempts at an editor. I remember when https://github.com/jakobhellermann/bevy_editor_pls came along and I was very excited, but since then nothing has really happened on the editor front. Not that I need an editor personally, but what I find disappointing and telling is that this whole thing has been basically halted because of bevy's idea of having UI in the ECS.
  • I'm switching from a 2D engine to a 3D one, what should I expect from Bevy?
    2 projects | /r/bevy | 15 Nov 2022
    Also, there is this Bevy plugin https://github.com/jakobhellermann/bevy_editor_pls/
  • Bevy 0.9: data oriented game engine built in Rust
    6 projects | /r/gamedev | 12 Nov 2022
    It's on of the primary initiatives right now. Games are not developed by only programmers, we're well aware of that. There are a few ongoing existing ecossytem level efforts like bevy_editor_pls. For an official editor, we're just lacking the UI tooling to fully flesh it out right now. Like Godot, Bevy's dogfooding it's own UI solution for the official editor, but it's not quite there yet. Bevy isn't alone in this. There's a smorgasbord of ongoing work in the Rust for UI space, and there's quite a bit of greenfield efforts to develop a data-oriented or ECS style approach to UI layouting and management. Once we have this a bit more hammered down, it's just a matter of time before an official editor becomes available.
  • Bevy 0.8: data oriented game engine built in Rust
    4 projects | news.ycombinator.com | 30 Jul 2022
    It is something we've been building toward for awhile. We've been focused on core systems like the renderer and ecs for awhile now, but we're finally at the point where we can start moving up the stack.

    We will be focusing on scenes, asset workflows, ui, and the editor from here on out (with scenes, asset workflows, and UI being the focus for the next release).

    I'd like to have some sort of editor MVP by the end of the year.

    Until then, there are community efforts like: https://github.com/jakobhellermann/bevy_editor_pls

  • Crates to build a cross platform multiplayer game? (+on the browser)
    3 projects | /r/rust_gamedev | 12 May 2022
    P.S. There is an effort to make an editor for Bevy if you're interested, though it's not complete.
  • Bevy 0.7
    16 projects | /r/rust | 15 Apr 2022
    For now though, bevy_editor_pls is a surprisingly useful third-party prototype.

rusty_engine

Posts with mentions or reviews of rusty_engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-28.
  • Looking for a simple game engine
    2 projects | /r/rust_gamedev | 28 Jun 2023
    Rusty Engine is a very simplified wrapper over Bevy made by one of its contributors which allows you to basically get straight into game creation using code without having to learn proper ECS patterns and Bevy systems.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    One of the guys who contributed to Bevy made a wrapper around it called Rusty Engine. It vastly simplifies what you need to do to bootstrap a game with Bevy while introducing you more gently to the concepts you will need to learn when transitioning to a full Bevy project.
  • Learn Rust - Cyber Monday Course Giveaway
    1 project | /r/rust | 28 Nov 2022
    Ultimate Rust 2 uses Rusty Engine for the game prototype project(s) at the end of the course. Rusty Engine was created specifically for the course. More info about Rusty engine can be found on the GitHub repository, linked above.
  • Bevy 0.9: data oriented game engine built in Rust
    6 projects | /r/gamedev | 12 Nov 2022
    If you are the kind of person who wants to learn Rust first, and then Bevy later, then I suggest starting with Rusty Engine (full disclosure, I'm it's author). It is a simplification layer around Bevy that removes almost all game engine concepts, so you can practice out your beginner Rust skills making simple game prototypes.
  • What's the best 2D engine like pygame, but for Rust?
    5 projects | /r/rust_gamedev | 18 Oct 2022
    - Rusty Engine doesn't support drawing primitive lines, polygons, or circles. Bevy 0.8 added the ability to draw polygons and circles, so I'm planning to add that "soon", but Bevy does not (yet) support drawing lines, so that is still up in the air. Given the OP's stated desires, this may eliminate the current version of Rusty Engine from consideration.
  • Rust game engines with extremely simple rendering abstractions
    3 projects | /r/rust_gamedev | 29 Mar 2022
    Check this one out: https://github.com/CleanCut/rusty_engine
  • Rusty Engine 3.0
    3 projects | /r/rust | 5 Jan 2022
    Update: I couldn't stop thinking about this ๐Ÿ‘†๐Ÿป, so after updating to Bevy 0.6, I circled back and tried to make Game generic over the game state struct...and it worked this time! I don't know if Bevy 0.6 did something to make it easier, or if I just smartened up sufficiently, but there is no longer any need for the macro call. ๐ŸŽ‰ The change will be in Rusty Engine 4.0, which I will release as soon as I figure out what to do about bevy_prototype_debug_lines not having an upstream Bevy 0.6-compatible release.

What are some alternatives?

When comparing bevy_editor_pls and rusty_engine you can also consider the following projects:

bevy-inspector-egui - Inspector plugin for the bevy game engine

Fyrox - 3D and 2D game engine written in Rust

krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language

specs-blit - ๐Ÿคนโ€ 2D sprite rendering extension for the specs ECS system

geng - Game ENGine for Rust Programming Language

grid_pathfinding - Pathfinding on grids using jumping point search and connected components.

bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

bevy - A refreshingly simple data-driven game engine built in Rust

bevy_mod_js_scripting

zemeroth - ๐Ÿ˜ โš”๏ธ๐Ÿ˜ˆ A minimalistic 2D turn-based tactical game in Rust