bevy_blender VS OpenShadingLanguage

Compare bevy_blender vs OpenShadingLanguage and see what are their differences.

bevy_blender

bevy_blender is a Bevy library that allows you to use assets created in Blender directly from the .blend file (by jeraldamo)
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bevy_blender OpenShadingLanguage
3 8
55 2,031
- 1.0%
0.0 8.6
about 2 years ago 6 days ago
Rust C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_blender

Posts with mentions or reviews of bevy_blender. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-12.

OpenShadingLanguage

Posts with mentions or reviews of OpenShadingLanguage. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-19.

What are some alternatives?

When comparing bevy_blender and OpenShadingLanguage you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

MaterialX - MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.

neuralhash-collisions - A catalog of naturally occurring images whose Apple NeuralHash is identical.

obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.

OpenShadingLang

miller - Miller is like awk, sed, cut, join, and sort for name-indexed data such as CSV, TSV, and tabular JSON