Better Enums
GLM
Better Enums | GLM | |
---|---|---|
5 | 36 | |
1,593 | 8,689 | |
- | 1.1% | |
3.7 | 8.9 | |
3 months ago | 11 days ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
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Better Enums
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How to convert an enum to string in C++
I really like better_enums instead of magic_enums. There’s no limit on enum size with it: http://aantron.github.io/better-enums/
It was heavily used at a former employer of mine, so definitely a solid production-ready solution.
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What C++ library do you wish existed but hasn’t been created yet?
IIRC I then switched to another library doing the same stuff: https://github.com/aantron/better-enums It is not as magical, as it uses a special macro to define the enum, using dedicated syntax. So it only works for enums you yourself define. However, it did work a lot better for me with enums with huge values.
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Behind the magic of magic_enum
I can't keep up! First we have better enum, then some guy at a conference says we have to use wise enum instead, and now you speak of magic enum!
- What are some cool modern libraries you enjoy using?
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let's all be chads
If you need a laugh today, look at Better Enums library for C++. If you thought moving from C to C++ would let you leave macros behind, think again! Enums in C++ still suck (a bit less than in C though), so someone built a library to help with that. And it's built on macros. So you can only have 64 entries per enum. And the library's code is barely readable.
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
What are some alternatives?
C++ Format - A modern formatting library
Eigen
stb - stb single-file public domain libraries for C/C++
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Klib - A standalone and lightweight C library
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
American Fuzzy Lop - american fuzzy lop - a security-oriented fuzzer
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
Cppcheck - static analysis of C/C++ code
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
constexpr-8cc - Compile-time C Compiler implemented as C++14 constant expressions
blaze