bemuse
OpenDiablo2
bemuse | OpenDiablo2 | |
---|---|---|
12 | 15 | |
1,113 | 10,063 | |
0.6% | - | |
0.0 | 8.3 | |
2 months ago | over 2 years ago | |
TypeScript | Go | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bemuse
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Lessons from Open-Source Game Projects
Bemuse - Web-based rhythm game. Typescript, Javascript, React, Redux, PixiJS
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whats the best beatmania game to start off for me?
If you wanna test 7K+scratch without buying anything, check out bemuse.ninja.
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[Rhythm Games] Liste des jeux de rythme par navigateur :
Bemuse : https://bemuse.ninja/
- I've a question for y'all bout Beatmania and BMIIDX.
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I can't seem to play any VSRG that isn't 4 key
Hmm, I think the best bet for playing BMS charts on a Chromebook would be through a web application like https://bemuse.ninja/
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PC Browser Rhythm Games
https://bemuse.ninja is a web-based BMS player.
- Can you guys give me some non-DDR web games?
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Rhythm games have a giant problem that usually goes unadressed.
Reactive sounds in rhythm games cannot be done in sync with normal audio protocols (which in Windows includes mixing audio from multiple sources). However, you can fake it by playing the sound predictively. When the input arrives, or doesn't arrive, the game can then continue the sound or cut it off depending on the outcome. https://bemuse.ninja/ does this. Beat Saber does this as well with the latency setting, and with some extra logic. If you fail multiple notes and aren't clearly even trying, then the sounds fade away.
- Bemuse: Online, web-based rhythm game
- Anyone know any good browser games with either 4 key or 6 key?
OpenDiablo2
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Lessons from Open-Source Game Projects
OpenDiablo2 - Diablo 2 clone. Go
- Has anyone gotten Diablo II (2) the original version running through the game porting tool?
- Is OpenDiablo2 playable ?
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Game recommendations for an older mac
1) Plant vs zombies, Peggle, zuma.. (All popcap games) 2) isaac:rebirth - will run with some config for higher fps on lower resolution i guess (pixel game anyway) . Just disable scaling 3) LZDoom - source port of doom 2, that can run on old hardware. 4) Snes/Nes emulators or every other old 2d system - 1990-95~ era should run fine https://openemu.org/ 5) Raze - duke3d/blood/... source port 6) Now that i think about it, just try everything u like listed at: https://macsourceports.com/ 7) Maybe even ps1 emulation on console native resolution ? 8) Angry birds 2011 9) Spore 10) OpenDiablo - Diablo I/II sourceport: https://github.com/OpenDiablo2/OpenDiablo2
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The Beautiful Diablo 2 Resurrected Machine
Slightly related, it's been posted before; OpenDiablo2 is an effort to re-write Diablo 2, in Go:
https://github.com/OpenDiablo2/OpenDiablo2
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These 2 things could fix D2R servers for good.
Here's an example of what you're talking about though: https://github.com/OpenDiablo2/OpenDiablo2
- Diablo 2 Resurrected plagued by server issues
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Why are there still no real competition for the Sims games in 2021?
OpenDiablo2 - Diablo 2
- Blizzard has quietly announced that they're removing TCP/IP multiplayer from Diablo 2 Resurrected
- Lightweight Websocket library a simple game server?
What are some alternatives?
beatoraja - Cross-platform rhythm game based on Java and libGDX.
devilutionX - Diablo build for modern operating systems
nx-plus - Collection of Nx Community Plugins
OpenD2 - A project to open source Diablo 2.
docusaurus-search-local - Offline / Local Search for Docusaurus v2. Try it live at:
riiablo - Diablo II remade using Java and LibGDX
koala-engine - Game engine made with HTML5 + Typescript
Diablerie - Diablo 2 reimplementation on unity
netflix-clone - Netflix Clone built using React, Typescript and SCSS Modules.
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
orillusion - Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.