Rhythm games have a giant problem that usually goes unadressed.

This page summarizes the projects mentioned and recommended in the original post on /r/truegaming

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  • bemuse

    ⬤▗▚▚▚ Web-based online rhythm action game. Based on HTML5 technologies, React, Redux and Pixi.js.

  • Reactive sounds in rhythm games cannot be done in sync with normal audio protocols (which in Windows includes mixing audio from multiple sources). However, you can fake it by playing the sound predictively. When the input arrives, or doesn't arrive, the game can then continue the sound or cut it off depending on the outcome. https://bemuse.ninja/ does this. Beat Saber does this as well with the latency setting, and with some extra logic. If you fail multiple notes and aren't clearly even trying, then the sounds fade away.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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