bedrock-viz VS open-builder

Compare bedrock-viz vs open-builder and see what are their differences.

bedrock-viz

Minecraft Bedrock Edition World Visualization & Reporting Tool with Web App (by bedrock-viz)

open-builder

Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server (by Hopson97)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
bedrock-viz open-builder
5 2
230 689
3.0% -
6.4 1.0
5 months ago about 1 year ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bedrock-viz

Posts with mentions or reviews of bedrock-viz. We have used some of these posts to build our list of alternatives and similar projects.

open-builder

Posts with mentions or reviews of open-builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-28.
  • Generating vertices for non-basic blocks help (Beginner)
    1 project | /r/VoxelGameDev | 22 Aug 2022
    Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
  • Some early gameplay from my voxel game: Wanderers
    2 projects | /r/VoxelGameDev | 28 Dec 2020
    For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.

What are some alternatives?

When comparing bedrock-viz and open-builder you can also consider the following projects:

MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

cuberite - A lightweight, fast and extensible game server for Minecraft

BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!

Project-4JD-UI - An Win10/Xbox Series Bedrock Edition resource pack with legacy console UI design.

DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.

Scythe-AntiCheat - Scythe AntiCheat - The best minecraft bedrock anticheat designed for realms, worlds and servers

buildcache - A build cache

minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.

Yuescript - A Moonscript dialect compiles to Lua.

LeviLamina - A lightweight, modular and versatile plugin loader for Minecraft Bedrock Server BDS, formerly known as LiteLoaderBDS

PolyMC-Offline - Fork of PolyMC with offline patches for personal use.