bedrock-viz
open-builder
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bedrock-viz | open-builder | |
---|---|---|
5 | 2 | |
230 | 689 | |
3.0% | - | |
6.4 | 1.0 | |
5 months ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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bedrock-viz
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Is there a way to find command blocks and ticking areas without using chat
You can use Bedrock Viz to get a map of your world to find command blocks. You just have to specify in the config that you want command blocks to be marked on the map.
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He's in the walls!!
You could run Bedrock Viz as per its instructions to see where the zombie villager is.
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Our Minecraft World's Generated Chunks 2013-2022
You can use the advanced options in https://chunker.app/ , or for bedrock specifically you can use https://github.com/bedrock-viz/bedrock-viz
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Best way to create a rendered image from a [bedrock] world?
As I understand, it isn't straightforward to do in Bedrock Edition. If you want a 2D map, I use bedrock_viz. You need a local web server to use the map's features because browsers no longer allow certain javascript functions to run from local files, the file must be served through a server, which is a hassle, but once you have a web server you can make the map public for others outside your network.
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Generate PNG map of your world; Bedrock Viz
GitHub - bedrock-viz/bedrock-viz: Minecraft Bedrock Edition World Visualization & Reporting Tool with Web App
open-builder
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
What are some alternatives?
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
cuberite - A lightweight, fast and extensible game server for Minecraft
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
Project-4JD-UI - An Win10/Xbox Series Bedrock Edition resource pack with legacy console UI design.
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
Scythe-AntiCheat - Scythe AntiCheat - The best minecraft bedrock anticheat designed for realms, worlds and servers
buildcache - A build cache
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
Yuescript - A Moonscript dialect compiles to Lua.
LeviLamina - A lightweight, modular and versatile plugin loader for Minecraft Bedrock Server BDS, formerly known as LiteLoaderBDS
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.