bavy-showcase
kajiya
bavy-showcase | kajiya | |
---|---|---|
1 | 19 | |
4 | 4,594 | |
- | 1.3% | |
0.0 | 4.4 | |
about 3 years ago | 3 months ago | |
HTML | Rust | |
Creative Commons Zero v1.0 Universal | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bavy-showcase
kajiya
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Portable, cross-platform, reliable 3D library?
There's also Kajiya, though it's very new and works on a limited range of GPUs.
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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Strolle: pretty lightning, ๐ global illumination ๐, 6D hashmaps, progress report with a dungeon scene!
I'm also aware of https://github.com/EmbarkStudios/kajiya/, which has a pretty neat documentation:
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Ambient: The Multiplayer Game Engine
> You can't even achieve PS2-era graphics with Rust right now
That's just straight up false:
https://github.com/EmbarkStudios/kajiya
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Star citizen vs Unreal engine 5, how do you think it will fare?
There you go
- Kajiya Render โ Global Illumination Overview
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Bevy Jam #1
What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?
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WGPU setup and compute shader feedback - and Tutorial.
A good example of what you can do with rust-gpu is kajiya from rust-gpu's creators. You'll notice that every shaders are not using complex enum, traits or even vector (no_std) from Rust.
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Bevy 0.6
I know nothing about game engines/programming/design, but I have recently read about https://github.com/EmbarkStudios/kajiya and wondered if bevy could benefit from it?
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Bevy game engine v0.6.0 released
This release constitutes a massive rendering API rework. You can think of it more as a foundation that makes it easier to implement better rendering features in the future.
If you check the release notes[0], you'll see HDR/Bloom support was dropped at the last minute, and several other major rendering features are still pending implementation.
The great part about Bevy is that it's modular, so you can swap out the renderer if you like. There's already several people using Bevy with Embark's kajiya renderer[1].
[0] https://bevyengine.org/news/bevy-0-6/#what-s-next-for-bevy
[1] https://github.com/EmbarkStudios/kajiya
What are some alternatives?
bevy_game_template - Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
bevy_egui - This crate provides an Egui integration for the Bevy game engine. ๐บ๐ฆ Please support the Ukrainian army: https://savelife.in.ua/en/
heron - [DISCONTINUED] An ergonomic physics API for bevy games
www.rust-lang.org - The home of the Rust website
bevy - A refreshingly simple data-driven game engine built in Rust
uptrace - Open source APM: OpenTelemetry traces, metrics, and logs
MockingBird - ๐AIๆๅฃฐ: 5็งๅ ๅ ้ๆจ็ๅฃฐ้ณๅนถ็ๆไปปๆ่ฏญ้ณๅ ๅฎน Clone a voice in 5 seconds to generate arbitrary speech in real-time
rfcs - Suggest changes to Bevy and view accepted designs
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
rapier - 2D and 3D physics engines focused on performance.
bevy-kajiya - A plugin to use the kajiya renderer with bevy