Azurite
wgpu
Azurite | wgpu | |
---|---|---|
1 | 197 | |
40 | 11,109 | |
- | 4.2% | |
2.6 | 9.9 | |
9 months ago | 3 days ago | |
Java | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Azurite
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C++, Java, or Kotlin for a game engine?
Well, an interesting open project game engine written in java using lwjgl and has been developed since a ~year ago and the developers still currently working on it https://github.com/azurite-engine/Azurite if you want to use an engine ofc. Well, good luck in your journey :)
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
vulkano - Safe and rich Rust wrapper around the Vulkan API
Rebel - Rebel is a 2D Game Engine for Java. Used internally at NorthernLights Games
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
TXEngine - TXEngine is a modular and configurable text-based game engine. Write entire text-based games without writing a single line of code!
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
pixel-community - High performance and modular Java/Kotlin 2D Game Framework.
bevy - A refreshingly simple data-driven game engine built in Rust
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.