azure-sdk-for-rust
rust-gpu
azure-sdk-for-rust | rust-gpu | |
---|---|---|
9 | 82 | |
650 | 6,952 | |
2.6% | 0.8% | |
9.3 | 7.7 | |
2 days ago | 14 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
azure-sdk-for-rust
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What features would you consider missing/nice to haves for backend web development in Rust?
Take a look at this https://github.com/Azure/azure-sdk-for-rust
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Should we switch to Rust?
Source: I'm an active contributor to the Azure SDK for Rust
- Mark Russinovich (Azure CTO): "it's time to halt starting any new projects in C/C++ and use Rust"
- `into_future` has been stabilized!
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Experience 6 Months of Go
FWIW, AWS now have an official SDK for Rust in beta:
https://aws.amazon.com/sdk-for-rust/
There are people at Microsoft working on a Rust SDK for Azure, but it's explicitly a volunteer effort at the moment:
https://github.com/Azure/azure-sdk-for-rust
These days I probably would not look at any language that did not have SDKs for AWS and Azure, for similar reasons.
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Help Microsoft shape the Azure SDK for Rust
Incidentally I have posted this today so if you believe in that feel free to put a thumb up there to voice support. I would be more than happy to extract the relevant parts of my code and contribute it there. https://github.com/Azure/azure-sdk-for-rust/issues/731
- Feedback on the unofficial rust SDK
- Has anyone built azure functions with Rust ? Functions with which you can say upload to a blob storage in azure ? Any GitHub repos / articles are appreciated!
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What's everyone working on this week (9/2021)?
As for this week specifically, I'm trying to figure out the first bits of building a web service... aka authentication. Toying with Azure Active Directory right now, using the still-unofficial and incomplete Azure SDK for Rust. We'll see how that goes...
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
mp4 - MP4 library, CLI tool, server
llama.cpp - LLM inference in C/C++
field_names - proc-macro for accessing struct field names at runtime
wgpu - Cross-platform, safe, pure-rust graphics api.
rustfuif - Performance & correctness oriented beursfuif implementation in rust
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
profligate - Caesar cipher library with automatic letter-frequency decryption.
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
objstor - object store
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
rust - Empowering everyone to build reliable and efficient software.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework