axl.glfl
An organized multiplatform OpenGL function loader. (by Defalt8)
axl.math
A simple C++ math library primarily designed for game engines. (by Defalt8)
axl.glfl | axl.math | |
---|---|---|
3 | 10 | |
1 | 2 | |
- | - | |
5.7 | 8.0 | |
over 2 years ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
axl.glfl
Posts with mentions or reviews of axl.glfl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-05.
-
What's some github repo to take a look at to get a grasp of real-world C++?
axl.glfl
-
There has been a lot of library restructuring and redesigning the past months.
A new library has been added axl.ge, being for a game engine. All my attention and effort is on this library and its dependencies, axl.ds, axl.math, and axl.glfl.
-
Making a game in C++
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
axl.math
Posts with mentions or reviews of axl.math.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-05.
-
What's some github repo to take a look at to get a grasp of real-world C++?
axl.math
-
How to build libraries in the best way?
https://github.com/Defalt8/axl.math <- learn from this
- New video on a question from Reddit
- GLM compatible 3D math library.
- Release 1.50.96 VC16 ยท Defalt8/axl.math
- axl.math 1.50.96 release
-
There has been a lot of library restructuring and redesigning the past months.
A new library has been added axl.ge, being for a game engine. All my attention and effort is on this library and its dependencies, axl.ds, axl.math, and axl.glfl.
-
Need help understanding view matrices
here is a sample code - https://github.com/Defalt8/axl.math/blob/main/src/camera/Camera3D.cpp
-
Making a game in C++
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
-
Rotation matrix not working as expected
https://github.com/Defalt8/axl.math use this library or find the code you need in this file https://github.com/Defalt8/axl.math/blob/main/src/mat/transform4.cpp
What are some alternatives?
When comparing axl.glfl and axl.math you can also consider the following projects:
EmptyEpsilon - Open source bridge simulator. Build with the SeriousProton engine.
sigil
Escape-the-Abyss
axl.gl - A cross-platform C++ graphics library.
adobe_source_libraries - Adobe Source Libraries
axl.GE2D - A C++ game engine, that takes a unique approach to game design. [Moved to: https://github.com/Defalt8/axl.ge]
axl.cm - A multiplatform C++ library for common and basic system functionalities.