awesome-monogame
GDevelop
awesome-monogame | GDevelop | |
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9 | 147 | |
1,096 | 5,956 | |
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0.0 | 9.8 | |
23 days ago | 5 days ago | |
JavaScript | ||
- | GNU General Public License v3.0 or later |
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awesome-monogame
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Current state of 2D game code-first frameworks?
XNA re-implementation/extended support seems like a good idea. I'll look into it some more. I also want to share this list of libraries suggested to me for MonoGame support: https://github.com/aloisdeniel/awesome-monogame
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How easy is Monogame for a beginner coming from game engines?
I don't have anything to add to Ignatus other than a GitHub repo filled with resources that can help you out.
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MonoGame and libGDX
awesome-monogame
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Tutorials for Monogame?
Awesome Monogame has a nice list of tutorials
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I spent month implementing a camera, simple ECS, Tiled map integration and rendering - just to find out all of this and more is in the Monogame.Extended
If you want to avoid duplicating work in the future (and also find some awesome libs), checkout Awesome Monogame: https://github.com/aloisdeniel/awesome-monogame.
- Are there any common practices/conventions that I should know about?
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How to learn Monogame??
awesome-monogame/README.md at master · aloisdeniel/awesome-monogame
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Game engine for a 2D, top down, rogue like, pixel art game?
Fair warning, base Monogame leaves a lot to you to create yourself. It's technically a framework and not an engine (difference explained here). However, there are several extensions that add specific things you might want.
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Tired of current language but scared to switch (sunken cost fallacy evaluation)
And as for replacing libraries, I obviously don't know what you've got going on, but there are a bunch of extensions to Monogame that add all sorts of stuff. Maybe there's something in the you can use to help you?
GDevelop
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Gamedev.js Jam 2024 start and theme announcement!
5 × GDevelop Gold license for 12 months
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Advice on easy-to-learn game engines? Planning a marriage proposal year(s) in advance
https://gdevelop.io/ <- free, very easy
- Not only Unity...
- Unity: We Have Heard You
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
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Ask HN: Favorite Game Engine?
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/
It has everything you need, is free and its VISUAL PROGRAMMING is fab...
- Herramientas y lenguajes para aprender a hacer videojuegos?
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Construct's New WebGPU Renderer
After they switched to a monthly/annual subscription fee with the release of construct 3, I pretty much threw in the towel and switched over to Gdevelop.
https://github.com/4ian/GDevelop
Open source, completely free, and I can run it as a native application on my computer versus a weird web app. The idea that my game is basically tied to a SaaS is just not OK for me.
- Suggestion for software please
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GDevelop desktop app won't update
gdevelop GitHub releases
What are some alternatives?
awesome-maui - A collection of awesome libraries, tools, frameworks, and samples for DotNet MAUI
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
flux - A fast, lightweight tweening library for Lua
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
MonoGame.Extended - Extensions to make MonoGame more awesome
scratch-www - Standalone web client for Scratch
game-datasets - :video_game: A curated list of awesome game datasets, and tools to artificial intelligence in games
RenPy - The Ren'Py Visual Novel Engine