awesome-gbadev
pokefirered
awesome-gbadev | pokefirered | |
---|---|---|
25 | 23 | |
922 | 882 | |
4.0% | 2.0% | |
5.5 | 6.5 | |
3 months ago | about 1 month ago | |
C | ||
GNU General Public License v3.0 or later | - |
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awesome-gbadev
- Game Boy Advance Development
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We launched our game today! There's a digital and physical release. Link to the free demo in the comments.
If you are GBAdev curious, join us on the GBAdev Discord.. It's a great community of nice people of all dev levels who love the GBA.
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I asked my partner today why he thought he was able to finish our game but not any of the other games he worked on solo.
There are lots of forums online. The GBAdev Discord has a matchmaking channel to help people build teams.
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We're doing a physical release of our game.
Thank you! We've got some stuff on how we made the game in the GBAdev forum. My partner has info on the sound engine and assembler he built for the game on his site.. It's all open source. Feel free to dm me questions here or join us on the GBAdev Discord. We want to help grow the retro community so don't hesitate to reach out.
- Is there a tutorial on how to create own GBA Cartridges ?
- Ciao, sono Kenobit! Lavoro con i videogiochi da una vita (giornalista/traduttore/musicista/streamer) e sto organizzando ZONA WARPA, la festa del videogioco ribelle e itinerante. Riprendiamoci i videogiochi! AMA!
- Development Resources for Game Boy Advance
- Game Boy Advance development resources
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How difficult is it to make a game for a gameboy advance
An amazing resource to learn about the GBA is TONC. At the start I read it many times to wrap my head around the hardware, and I still consult it often when I forget stuff. Also here you can find (probably) all the tools worth using. Make sure to join the gbadev discord too, people there are extremely helpful!
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GBA development resources
gbadev.net has a lot of resources, and their discord server has even more
pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
What are some alternatives?
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
awesome-falsehood - 😱 Falsehoods Programmers Believe in
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
gba-link-connection - 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.
pokeemerald - Decompilation of Pokémon Emerald
rpp-backup - This repo is for Red++ v3, which is the latest playable version. The repo for v4 is not in a playable state at the moment, but dev will be resuming soon.
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
Bulletproof-Front-End-Resource-List - All the resources you will need to learn and become a professional Front-End Developer!
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
GBA-video - A bunch of tomfoolery with game boy advance roms.
poryscript - High-level scripting language for gen 3 pokemon decompilation projects