awesome-ebitengine
Ebiten
awesome-ebitengine | Ebiten | |
---|---|---|
7 | 56 | |
564 | 9,934 | |
- | - | |
6.5 | 9.8 | |
5 days ago | 6 days ago | |
Go | ||
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-ebitengine
-
Hello, world – A technical overview of the software powering bgammon.org
Hey, author here. I am glad to answer any questions.
Ebitengine is a blast to use as a game developer, and if you are at all considering trying it out, please do. The awesome-ebitengine repository links out to a lot of helpful developer resources:
https://github.com/sedyh/awesome-ebitengine
-
Making Games in Go for Absolute Beginners
I have been a happy user of Ebitengine for several years. If you are interested in seeing the source of some games created with it, check out the awesome-ebitengine list.
https://github.com/sedyh/awesome-ebitengine
All of the games listed on my itch.io profile were created using Ebitengine, and they are all open source.
https://rocketnine.itch.io
-
Ask HN: Released games built on FOSS engines?
This is a list of released, open source games created in Go using the Ebitengine game engine:
https://github.com/sedyh/awesome-ebitengine#games
-
Game Dev in Golang
Also here is a list of gamedev libs for Golang. Most are engine agnostic: https://github.com/sedyh/awesome-ebitengine
-
how mature is ebiten?
Awesome Ebitengine
-
gomobile?
There’s a graphics library https://github.com/hajimehoshi/ebiten that is fairly popular. Someone has a list of projects using it https://github.com/sedyh/awesome-ebiten
-
Ebiten in 2021 (Go game engine)
Awesome Ebiten, an index of useful resources for anyone interested in Ebiten.
Ebiten
-
Lag Is Never Where You Want It... Or Don't Want It
Reading ebiten docs and source code they very clearly state that writing RGBA bytes to an image is slow, and shouldn't really be done every frame, at least many times per frame. This is where I thought my performance was being lost, and it sent me looking for answers for ages. Turns out, I was wrong and right.
-
Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
[1] https://github.com/hajimehoshi/ebiten
-
Ho did/do you remove cgo?
For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
-
Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
-
What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
-
How complex/big can I make games in Go?
Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
-
Spaceshooter in Go
// consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
-
Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
-
crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
-
Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
What are some alternatives?
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
Pixel - A hand-crafted 2D game library in Go
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
go-sdl2 - SDL2 binding for Go
awesome-gamemaker - A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
engo - Engo is an open-source 2D game engine written in Go.
halley - A lightweight game engine written in modern C++
resolv - A Simple 2D Golang collision detection and resolution library for games
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Oak - A pure Go game engine